Call NetworkStateChanged on the class with the variables.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Justin Krenz
Sent: Saturday, November 05, 2005 4:27 PM
To: [email protected]
Subject: Re: [hlcoders] Send Proxies

I'm using send proxies so that unnecessary information doesn't have to
get sent to clients that will never use it.  It also eliminates anyone
being able to modify the client side dll to eliminate the team check so
that all players are shown on the minimap no matter what.  There's also
the case when other players aren't in your PVS and are dormant.  I need
a separate entity to send player positions even if those players are
dormant.

Draco wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Can't you just use the client-side class for each of these ents to
find
> positions client side and store a team variable on them? then check
that
> against the local player?
>
>
> --
> Draco
> --
>
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