But how to use/create these volumetric textures? Is there documentation anywere?
2005/11/14, Benjamin Davison <[EMAIL PROTECTED]>: > -- > [ Picked text/plain from multipart/alternative ] > They "need" to release some sort of updated compile tools ;) > > And *apparently* if you read the VTF documentation, they added volumetric > texture support a couple of updates ago. > > On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote: > > > > >They need to impliment Parallax mapping lol. > > > > The code's already pretty much there in the sample light-mapping and > > vertex lighting shaders that comes with the SDK it's just been disabled. > > It is however pretty trivial to renable. > > > > You'll probably want to tweak it and it may need some fixing up (they > > must've disabled it for a reason, though when I renabled the parallax > > mapping code in the light-mapping shader it all seemed to be good) > > though. > > > > > > >I expect at least volume textures support. > > > > I'd like to see volume texture support as well, I've got various ideas > > for shaders that ideally I'd like to have volume textures for. > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

