But how to use/create these volumetric textures? Is there documentation anywere?

2005/11/14, Benjamin Davison <[EMAIL PROTECTED]>:
> --
> [ Picked text/plain from multipart/alternative ]
> They "need" to release some sort of updated compile tools ;)
>
> And *apparently* if you read the VTF documentation, they added volumetric
> texture support a couple of updates ago.
>
> On 11/14/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
> >
> > >They need to impliment Parallax mapping lol.
> >
> > The code's already pretty much there in the sample light-mapping and
> > vertex lighting shaders that comes with the SDK it's just been disabled.
> > It is however pretty trivial to renable.
> >
> > You'll probably want to tweak it and it may need some fixing up (they
> > must've disabled it for a reason, though when I renabled the parallax
> > mapping code in the light-mapping shader it all seemed to be good)
> > though.
> >
> >
> > >I expect at least volume textures support.
> >
> > I'd like to see volume texture support as well, I've got various ideas
> > for shaders that ideally I'd like to have volume textures for.
> >
> >
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> >
> >
>
>
> --
> - Ben Davison
> - http://www.shadow-phoenix.com
> --
>
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