-- [ Picked text/plain from multipart/alternative ] Should you not wish to disable sprays entirely, is it possible to remove a spray once it's been sprayed (and before it's removed automatically). I suppose one could cover it over with another spray, but this is tricky of course, because it can only be done as a player, and getting to a desired location on a map as a player is easier said than done (for obvious reasons).
On 14/11/05, LDuke <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > That would be awesome c0ldyr3! > > There was a request for one on the PAF forums. Could you let them know on > this thread ( > http://www.punkassfraggers.com/cgi-bin/ikonboard.cgi?act=ST;f=31;t=2298;) > that you are working on it and when it is done? > > L. Duke > > On 11/14/05, c0ldfyr3 <[EMAIL PROTECTED]> wrote: > > > > I just browsed through the source and found out how. > > > > All he basically does, is hook ITempEntsSystem->PlayerDecal(), then > record > > the time and origin of the spray. > > Then, on an admin command(bind), it checks all sprays for ones within a > > CVar > > defined radius, and reports the info on each. > > > > Ez as 1,2,3 =) > > > > Would anyone like a stand alone stable version ? > > I started it now, should be ready by tomorrow =) > > > > ----- Original Message ----- > > From: "LDuke" <[EMAIL PROTECTED]> > > To: <[email protected]> > > Sent: Monday, November 14, 2005 3:49 PM > > Subject: Re: [hlcoders] Trapping Sprays > > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > Yes, this would be great. > > > > > > NemoD had a hack to show who sprayed the sprays you were standing > near, > > > and > > > Mattie has it in his version of NemoD. It would be nice to be able to > > > determine who a spray belonged to without installing that plugin > though. > > > I'm > > > not sure how stable it is since the original author left others to > > puzzle > > > through his code. > > > > > > Duke > > > > > > > > > On 11/14/05, Ray <[EMAIL PROTECTED]> wrote: > > >> > > >> Valve, > > >> Could you open up a mechinism, an event or something > > >> that we could use in Plugins to see who uses there spray and where.. > > >> We run family oriented Servers..and people going around spraying only > > on > > >> top or animated porn gets a bit frustrating, when we cant catch the > > >> person > > >> doing it. > > >> Can it be trapped in either a client command or have it fire a game > > >> event? > > >> Thanks > > >> Ray > > >> > > >> > > >> _______________________________________________ > > >> To unsubscribe, edit your list preferences, or view the list > archives, > > >> please visit: > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >> > > >> > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

