Actually, what I would like to do is figure out a way to add it to Beetlesmod.
I have looked at Nemods code and Its beyond my understanding (im a newb
programmer for MSVisual and Im using VS 6..so It doesnt compile)
All Im looking for is a way to trap it and get location info and do the
same type thing...get all the players that sprayed within a small radius.
At 11:22 AM 11/14/2005, you wrote:
I just browsed through the source and found out how.
All he basically does, is hook ITempEntsSystem->PlayerDecal(), then record
the time and origin of the spray.
Then, on an admin command(bind), it checks all sprays for ones within a CVar
defined radius, and reports the info on each.
Ez as 1,2,3 =)
Would anyone like a stand alone stable version ?
I started it now, should be ready by tomorrow =)
----- Original Message -----
From: "LDuke" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, November 14, 2005 3:49 PM
Subject: Re: [hlcoders] Trapping Sprays
--
[ Picked text/plain from multipart/alternative ]
Yes, this would be great.
NemoD had a hack to show who sprayed the sprays you were standing near,
and
Mattie has it in his version of NemoD. It would be nice to be able to
determine who a spray belonged to without installing that plugin though.
I'm
not sure how stable it is since the original author left others to puzzle
through his code.
Duke
On 11/14/05, Ray <[EMAIL PROTECTED]> wrote:
Valve,
Could you open up a mechinism, an event or something
that we could use in Plugins to see who uses there spray and where..
We run family oriented Servers..and people going around spraying only on
top or animated porn gets a bit frustrating, when we cant catch the
person
doing it.
Can it be trapped in either a client command or have it fire a game
event?
Thanks
Ray
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