Actually, I didn't do anything to make the 3rd person work. The 3rd
person seemed to work without any changes. It's not jittery at all. But
the old EyeAngle pitch bug is still there which has never been patched
in the SDK.
But the problem I'm seeing isn't with the 3rd person view. Rather it's
with the 1st person viewmodel. It's easily seen when viewing the shotgun
model during its reload animation. But the other weapons do it as well
during their fire sequence (it's just not as obvious). There was
something done in the hl2mp_dll code to fix the problem, but I can't
figure out what. (The hl2mp_dll code isn't used in the 'start from
scratch' version of the SDK.) I tried to figure this out a number of
times, and the nearest I came to solving it was that I found that it
seems to have something to do with the m_flCycle variable skipping. It
seems to be the result of the client trying to resync to the server
since this is an interpolated networked variable. But I don't understand
the nuances of the animation and how the game manages networked
variables well enough to come up with a fix.
Weird, if you start from that option the 3rd person view is fine.
Maybe something you did to fix the 3rd person animations in the HL2DM code
is having an adverse effect on the "start from scratch" code.
On 11/12/05, Matthew Lewis <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> wrote:
/
/>/ This is an old bug that I never found a solution for. It involves the
/>/ viewmodel animation skipping in multiplayer games. The problem was
/>/ present in early versions of the SDK, but disappeared in later versions.
/>/ About a week ago, I decided to move my mod over to the "Start a mod from
/>/ scratch (advanced users)" flavor of the mod builder. The previous
/>/ version of my mod was based on the more generic "modify half-life 2
/>/ multiplayer" flavor. Now the viewmodel animation skipping problem has
/>/ returned. So it seems that the viewmodel animation is handled
/>/ differently depending on which option you select to start your mod. I
/>/ would really like to stay with the "build from scratch" version, but the
/>/ animation skipping is really annoying. Has anyone ever found out why
/>/ this happens and what to do about it?
/>
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