-- [ Picked text/plain from multipart/alternative ] Just a quick Q: Alfred, sorry to take this offtopic.
I watched a Microsoft research show done by a couple of the valve guys(I belive it was Mike Dunkle(sp)) and there was talks of getting some level of integration going on between VSExpress and the SDK. Do you have any idea how we will get this and will it be included in the beta update. Thanks if you answer this. On 11/16/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Yes, VS.NET <http://VS.NET> 2003 is still our primary development > platform. VS.NET <http://VS.NET> 2005 is a part of our 64-bit port > efforts. > > - Alfred > > Teddy wrote: > > Will the SDK still be compaible with VS.NET <http://VS.NET> 2003? > > > > On 11/16/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > >> What pleas? We are working on an update to get the code base to > >> compile under VS.NET <http://VS.NET> 2005, this should help with GCC > 4.x also. > >> > >> - Alfred > >> > >> Ondrej Hošek wrote: > >>> It went along the lines of "make it compile", "copy server_i486.so > >>> over to the server" and "./srcds_run". Purely trial-and-error. > >>> Seems like the ABI differences are minimal, if any. (I hope it'll > >>> stay that way for the next few versions.) > >>> > >>> If Valve decides to move to GCC 4, I'm ready to trade a .diff file > >>> for a "thank you" (and maybe the right to brag about having been > >>> helpful ;-)). As I said, I just need to try compiling with > >>> Microsoft's C++ compiler first, since it's not my objective to > >>> destroy things for one group just to make them work for the other. > >>> (At least not in this case.) > >>> > >>> Any chances of my two pleas having been heard by the "higher > >>> powers"? > >>> > >>> Have a nice day, > >>> ~~ Ondra Hosek > >>> > >>> Alfred Reynolds wrote: > >>>> The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it > >>>> was not possible to run a mod compiled with 4.x (as C++ interfaces > >>>> are passed from it to our GCC 3.x compiled binaries). How did you > >>>> solve that? > >>>> > >>>> - Alfred > >>>> > >>>> Ondrej Hošek wrote: > >>>> > >>>>> Greetings to fellow list members, > >>>>> > >>>>> Recently, I have managed to coerce the code released with the > >>>>> Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without > >>>>> -fpermissive and with -Wall -Werror (both "mod" and "plugin" > >>>>> targets). I will release this modified code later on after > >>>>> incorporating the changes of the upcoming SDK beta and ensuring > >>>>> that the code still compiles with Microsoft's C++ compiler. > >>>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list > >>> archives, please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Ben Davison - http://www.shadow-phoenix.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

