That extension will be distributed by Microsoft as part of their express program. I don't know when that would happen.
- Alfred Benjamin Davison wrote: > -- > [ Picked text/plain from multipart/alternative ] > Just a quick Q: Alfred, sorry to take this offtopic. > > I watched a Microsoft research show done by a couple of the valve > guys(I > belive it was Mike Dunkle(sp)) and there was talks of getting some > level of integration going on between VSExpress and the SDK. Do you > have any idea how > we will get this and will it be included in the beta update. > > Thanks if you answer this. > > On 11/16/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >> >> Yes, VS.NET <http://VS.NET> 2003 is still our primary development >> platform. VS.NET <http://VS.NET> 2005 is a part of our 64-bit port >> efforts. >> >> - Alfred >> >> Teddy wrote: >>> Will the SDK still be compaible with VS.NET <http://VS.NET> 2003? >>> >>> On 11/16/05, Alfred Reynolds <[EMAIL PROTECTED]> wrote: >>>> What pleas? We are working on an update to get the code base to >>>> compile under VS.NET <http://VS.NET> 2005, this should help with >>>> GCC 4.x also. >>>> >>>> - Alfred >>>> >>>> Ondrej Hošek wrote: >>>>> It went along the lines of "make it compile", "copy server_i486.so >>>>> over to the server" and "./srcds_run". Purely trial-and-error. >>>>> Seems like the ABI differences are minimal, if any. (I hope it'll >>>>> stay that way for the next few versions.) >>>>> >>>>> If Valve decides to move to GCC 4, I'm ready to trade a .diff file >>>>> for a "thank you" (and maybe the right to brag about having been >>>>> helpful ;-)). As I said, I just need to try compiling with >>>>> Microsoft's C++ compiler first, since it's not my objective to >>>>> destroy things for one group just to make them work for the >>>>> other. (At least not in this case.) >>>>> >>>>> Any chances of my two pleas having been heard by the "higher >>>>> powers"? >>>>> >>>>> Have a nice day, >>>>> ~~ Ondra Hosek >>>>> >>>>> Alfred Reynolds wrote: >>>>>> The C++ ABI differs in GCC 4.x from GCC 3.x, last time I tried it >>>>>> was not possible to run a mod compiled with 4.x (as C++ >>>>>> interfaces are passed from it to our GCC 3.x compiled binaries). >>>>>> How did you solve that? >>>>>> >>>>>> - Alfred >>>>>> >>>>>> Ondrej Hošek wrote: >>>>>> >>>>>>> Greetings to fellow list members, >>>>>>> >>>>>>> Recently, I have managed to coerce the code released with the >>>>>>> Half-Life 2 SDK to compile on Linux with GCC 4.0.2 without >>>>>>> -fpermissive and with -Wall -Werror (both "mod" and "plugin" >>>>>>> targets). I will release this modified code later on after >>>>>>> incorporating the changes of the upcoming SDK beta and ensuring >>>>>>> that the code still compiles with Microsoft's C++ compiler. >>>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list >>>>> archives, please visit: >>>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list >>>> archives, please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > -- > - Ben Davison > - http://www.shadow-phoenix.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders