For it to drop you into the actual source, you need to make sure you've
got debug symbols on (or something like that) - information generated at
compile time which maps assembly to C++ source. ;-)
Adam "amckern" Mckern wrote:
Ok thanks, i have always been runing around in relase
mode - when i do click break however, it drops me into
the disasmbly, and not the cpp/h file
--- Archy <[EMAIL PROTECTED]> wrote:
This "debug box" is displayed whenever an Assert
failes in debug builds.
It exists since I started coding source. When you
click on "Break in
Debugger" the debugger will break at the position of
the assert and you
can find out what is wrong pretty easily.
- Archy
Aaron Schiff wrote:
--
[ Picked text/plain from multipart/alternative ]
it seems that you ahve a custom think being set on
the screenoverlay
entity...have you modified env_screenoverlay...if
so you need to
DEFINE_THINKFUNC() it in the datadesc
On 11/28/05, Adam amckern Mckern
<[EMAIL PROTECTED]> wrote:
I dont know if it's something i did, but when i
was
testing nightfall, one of the overlays brought up
a
nice little debug box, that is shown here -
http://img363.imageshack.us/img363/8485/newdebuger5lb.jpg
This box came up when the level was useing the
env_screenoverlay entity, but i have not done much
edits to this file, and the edits i have done,
never
broke the code - this is the console message after
i
chose to ignore 1 more time(s)
"materials/_rt_FullFrameFB1.vtf": can't be found
on
disk
FUNCTION NOT IN TABLE!:
env_screenoverlay:BaseThinkFunc (2238d2a8)
baseentity.cpp (2658) : Assertion Failed: 0
So is this valve, or something that i have
installed
without knowing?
Adam
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