Digging through the macro is probably the best thing to do.
CEntityFactoryDictionary is what you are looking for though.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of DrBob
Sent: Tuesday, November 29, 2005 12:53 PM
To: [email protected]
Subject: Re: [hlcoders] LINK_ENTITY_TO_CLASS

I would think that it would be useful to find the definition of the
LINK_ENTITY_TO_CLASS macro, and look through its code. That might help. :-)

LDuke wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> If an entity and class are linked using LINK_ENTITY_TO_CLASS(EntityName,
> ClassName ), how can I later get the class pointer for an entity?
>
> For example, if I have LINK_ENTITY_TO_CLASS(my_gamerules, CGameRules), I
> want to find the CGameRules* for the instance of the my_gamerules entity.
>
> L. Duke
> --
>
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