Refresh SDK Content, refreshes the cache files for steam that stores the
SDK.  When you "Create a mod" through steam, it copies those files into the
directories you specify.  After an update you will need to make a
<InsertBSModName>, to create a copy of the new code.  Then compare that code
to the code you started with to know what to change in your mod code.  Easy,
right?


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt
Sent: Tuesday, November 29, 2005 1:45 PM
To: [email protected]
Subject: RE: [hlcoders] newbie questions

Well that's good to know, what the menu option does...but what about the
files I've modified?  Will it just not update those?

Thanks much,

Matt

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lord Booga
Sent: Tuesday, November 29, 2005 4:27 PM
To: [email protected]
Subject: Re: [hlcoders] newbie questions

Your second question answers your first ;)

Matt wrote:

>This is a multi-part message in MIME format.
>--
>[ Picked text/plain from multipart/alternative ]
>Just had some questions as I was working on a mod of my own.
>
>
>
>When Valve releases and SDK update, how do you get updates in your existing
>mod? I noticed something about using perforce in the Wiki, but it seemed
>overly complicated and would mean I'd have to start using perforce too.
>
>Is that the only way?  Do I need to do this?
>
>Also, what does "Refresh SDK Content" do?
>
>Thanks much,
>
>Matt
>
>
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