Like chosing to use a SDK for a TC or start from
nothing, it can be done, its just the render engine
will be missing some hooks, and you will have to do
almost as much bug hunting as it would take to compare
the hl2 class with your hl1 counterpart.

If you got access to the list history, search it for
this time last year, and i think there is something
about this, and Alfred let us know how (It was prob at
the VERC)

Adam

--- Jeff Fearn <[EMAIL PROTECTED]> wrote:

> I'm considering porting a HL mod, or 2, to Source.
> Anyone have any
> feedback on how porting compares to starting from
> scratch? Only
> interested in the coding aspect atm. Any resources
> on the net for
> this? FGoogle has failed me ... or more correctly I
> have failed Google
> ;)
>
> Thanks, Jeff
>
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>
>


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      Developer of CST and ZHLT 3.0 http://www.zhlt.tk

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