Like chosing to use a SDK for a TC or start from nothing, it can be done, its just the render engine will be missing some hooks, and you will have to do almost as much bug hunting as it would take to compare the hl2 class with your hl1 counterpart.
If you got access to the list history, search it for this time last year, and i think there is something about this, and Alfred let us know how (It was prob at the VERC) Adam --- Jeff Fearn <[EMAIL PROTECTED]> wrote: > I'm considering porting a HL mod, or 2, to Source. > Anyone have any > feedback on how porting compares to starting from > scratch? Only > interested in the coding aspect atm. Any resources > on the net for > this? FGoogle has failed me ... or more correctly I > have failed Google > ;) > > Thanks, Jeff > > _______________________________________________ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -------- My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net/ Developer of CST and ZHLT 3.0 http://www.zhlt.tk This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

