Tim Holt wrote:
I wondered about that as well Jorge. Valve's way is effective, but potentially
inefficient.
One thing that really bothers me about it is the whole bias thing. It makes me
wonder how much it could influence a distribution of points. Also, the bias
will be applied in a cartesian coordinate space, not polar coordinate space -
which would then lead to unequal distributions of points given the while loop
filtering.
BTW - feel free to use/post/modify this code. I was tempted to put it on the
Wiki - but if someone beats me to it that's ok by me :^)
Tim
Only problem with that is it'll remove the gaussian bias code Valve has.
I don't know what code uses that right now, and I can't really check
since I'm at work right now.
--
Jorge "Vino" Rodriguez
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