This is a multi-part message in MIME format.
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In his defence, he did start a new job at Ubisoft (as a modeller) a
short time into the mod.

Justin Krenz wrote:
> Sounds like the people who still work on the mod need to get rid of the
> leader and choose a new one.  What good is a leader if he doesn't
> contribute anything or at least keep things in order and on schedule?
>
> Philip Withnall wrote:
>> This is a multi-part message in MIME format.
>> --
>> Yeah. The sad thing is that even if your mod isn't a realism mod, and
>> has one of the most fun concepts ever, it is still so easy to fail. Take
>> (for example) the mod I'm working on as a coder: Elite Force: Total
>> Conversion. It is a continuation of the Star Trek Elite Force series on
>> the Source engine, trying to bring the original Elite Force's MP and
>> Elite Force II's SP into one. The original EF's MP was one of the most
>> fun MP games I have ever played, and there remains a community for the
>> game even now, many years after the game was released. Our mod started
>> out with the full support of the entire community, and then some, but we
>> started out too early (before HL2 was released), and by the time HL2 was
>> released, and the SDK was ready, some of the members had left. However,
>> we still had plenty of people with which to make a mod, and started out.
>> Problems, however, have arisen because there weren't enough deadlines
>> (well, I feel this is the case). People weren't told to "finish that
>> model by this time"; they were just doing things at their leisure.
>> Slowly, other people drifted away because they weren't seeing results,
>> and now we've got three coders (who have all stuck with the mod), a PR
>> guy (who's frantically trying to re-ignite the community), some die-hard
>> supporters (who refuse to believe that the mod is, essentially, dead),
>> and that's it. The leader of the mod hardly ever appears, and when he
>> does nothing really happens.
>> It's all rather sad really, as I would've loved to see EF on Source, and
>> been able to play the game again. It was great fun to play EF, but the
>> die-hard servers are starting to, well...die, and the whole community is
>> slowly disbanding.
>>
>> When making a mod, you really should ensure this doesn't happen; it's
>> very disheartening. :-(
>>
>> Andrew (Bromfitsen) wrote:
>>
>
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