This is a multi-part message in MIME format. -- In his defence, he did start a new job at Ubisoft (as a modeller) a short time into the mod.
Justin Krenz wrote: > Sounds like the people who still work on the mod need to get rid of the > leader and choose a new one. What good is a leader if he doesn't > contribute anything or at least keep things in order and on schedule? > > Philip Withnall wrote: >> This is a multi-part message in MIME format. >> -- >> Yeah. The sad thing is that even if your mod isn't a realism mod, and >> has one of the most fun concepts ever, it is still so easy to fail. Take >> (for example) the mod I'm working on as a coder: Elite Force: Total >> Conversion. It is a continuation of the Star Trek Elite Force series on >> the Source engine, trying to bring the original Elite Force's MP and >> Elite Force II's SP into one. The original EF's MP was one of the most >> fun MP games I have ever played, and there remains a community for the >> game even now, many years after the game was released. Our mod started >> out with the full support of the entire community, and then some, but we >> started out too early (before HL2 was released), and by the time HL2 was >> released, and the SDK was ready, some of the members had left. However, >> we still had plenty of people with which to make a mod, and started out. >> Problems, however, have arisen because there weren't enough deadlines >> (well, I feel this is the case). People weren't told to "finish that >> model by this time"; they were just doing things at their leisure. >> Slowly, other people drifted away because they weren't seeing results, >> and now we've got three coders (who have all stuck with the mod), a PR >> guy (who's frantically trying to re-ignite the community), some die-hard >> supporters (who refuse to believe that the mod is, essentially, dead), >> and that's it. The leader of the mod hardly ever appears, and when he >> does nothing really happens. >> It's all rather sad really, as I would've loved to see EF on Source, and >> been able to play the game again. It was great fun to play EF, but the >> die-hard servers are starting to, well...die, and the whole community is >> slowly disbanding. >> >> When making a mod, you really should ensure this doesn't happen; it's >> very disheartening. :-( >> >> Andrew (Bromfitsen) wrote: >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > -- [ philip.vcf of type text/x-vcard deleted ] -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

