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The env_steam entity, when the 'particle type' is set to 'heat wave' could
produce a smilar effect to what you're looking for (maybe it would be a good
starting point to work off of).  Remember the Ravenholm levels with the
propane tank canister?  You turn the valve and gas was expelled from nozzles
laid about on the ground, distorting the ground.  That's the effect.  It can
cause lots of lag, though.
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