First of all; take this to the mappers list next time, please.
Second. It's done with a couple of func_doors parented to each other,
and set not to render. The prop_dynamic is parented to the func doors,
to make it appear as if it's moving, when in actuality the entitys are
doing all the mechanical bits.
I hope that helps. :)

Talia

Matthew wrote:

> Ok thanks
> iginal Message -----
> From: "Tim Holt" <[EMAIL PROTECTED]>
> To: <[email protected]>; "Matthew" <[EMAIL PROTECTED]>
> Cc: <[email protected]>
> Sent: Monday, January 09, 2006 5:38 PM
> Subject: Re: [hlcoders] [hlcoders]
>
>
>> Try decompiling one of the HL2 maps with VMEX where it is used and you
>> should be
>> able to see how it's done.
>>
>> Quoting Matthew <[EMAIL PROTECTED]>:
>>
>>> Hey I am making this map where I need the
>>> models/combine_gate_Vehicle.mdl
>>> to
>>> open but I dont know how to make it work.  I put it as a
>>> prop_dynamic and
>>> set a trigger to open it but it didnt open help please.
>>>
>>>
>>>
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>>>
>>>
>>
>>
>>
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>>
>
>
>
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