First of all; take this to the mappers list next time, please. Second. It's done with a couple of func_doors parented to each other, and set not to render. The prop_dynamic is parented to the func doors, to make it appear as if it's moving, when in actuality the entitys are doing all the mechanical bits. I hope that helps. :)
Talia Matthew wrote: > Ok thanks > iginal Message ----- > From: "Tim Holt" <[EMAIL PROTECTED]> > To: <[email protected]>; "Matthew" <[EMAIL PROTECTED]> > Cc: <[email protected]> > Sent: Monday, January 09, 2006 5:38 PM > Subject: Re: [hlcoders] [hlcoders] > > >> Try decompiling one of the HL2 maps with VMEX where it is used and you >> should be >> able to see how it's done. >> >> Quoting Matthew <[EMAIL PROTECTED]>: >> >>> Hey I am making this map where I need the >>> models/combine_gate_Vehicle.mdl >>> to >>> open but I dont know how to make it work. I put it as a >>> prop_dynamic and >>> set a trigger to open it but it didnt open help please. >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please >>> visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

