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So do you want to quickly share here how to do it? :)
I attempted enabling it, but I got no luck


On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
>
> Nope nothing to do with volumetric fog.
>
> I want to implement a virtual displacement mapping technique from GPU
> Gems 2 from the chapter entitled 'Per-Pixel Displacement Mapping with
> Distance Functions' it involves using a 3D texture.
>
> As for how to do parallax mapping, it's really rather trivial, all I had
> to do was enable the code in the actual shader code and then change
> around and add a few things in the C++ side anyone who knows how to
> write shaders, or indeed a half-decent coder who doesn't should be able
> to do it.  It's certainly not an articles worth and I hate copy & paste
> tutorials so I'm not gonna be writing one of them.
>
> I do plan to write some articles on shaders supplied in the SDK
> sometime, which will mainly be going over exactly what they do and how
> they work and I'll probably mention something about parallax mapping.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Aaron Schiff
> Sent: 30 December 2005 23:38
> To: [email protected]
> Subject: Re: [hlcoders] Volume Textures
>
>
> --
> [ Picked text/plain from multipart/alternative ]
> So do you want to share how parallax mapping is implemented?
> http://developer.valvesoftware.com/wiki/Creating_Parallax_Maps
>
> So what you're talking about is stuff like volumetric fog...I've heard
> it mentioned b4 like it not being done...not much tho
>
>
> On 12/30/05, Greg Chadwick <[EMAIL PROTECTED]> wrote:
> >
> > No I mean Volume Textures, i.e. 3D textures, one which have
> > 3-Dimensions, width, height and depth.  It does so happen that I'm
> > going to be implementing a parallax mapping like effect which requires
>
> > the use of 3D textures but it's irrelevant.
> >
> > Oh and parallax mapping is pretty easy to enable from the SDK shaders
> > supplied, the code is all there it just needs enabling.  I've done
> > this and the results can be seen here:
> > http://www.valandilmod.com/forums/viewtopic.php?t=49 admitidly we
> > haven't tried using it much yet so there may be unforseen problems but
>
> > it seems to be working alright.
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alex W
> > Sent: 30 December 2005 22:41
> > To: [email protected]
> > Subject: Re: [hlcoders] Volume Textures
> >
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > And, if you do mean paralax mapping, it is not currently implemented
> > in the source engine.  Last I heard about it was that paralax mapping
> > was causing a problem which VALVe could not fix.
> >
> > On 12/30/05, Brandon <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > you mean paralex mapping?
> > >
> >
> >
> >
> >
> > _______________________________________________
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> >
> >
> --
>
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>
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