-- [ Picked text/plain from multipart/alternative ] Unrelated to the first problem, but when debugging using the mdmp files after a server plugin crashes, am I out of luck because I don't have the pdb of the server binaries of valve's games? I do have the pdb's that were built in my plugin (and I'm sure it was my binary that caused the problem) but it still gives me mostly useless information- all I can gather is that it was an uncaught null-pointer exception. (speaking of which, what does one catch with a null pointer access violation like that?)
-- Harry Bock On 1/13/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > Jason Houston wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Lately BG2 has become very unstable during level changes. The bug is > >completely client-side and doesn't affect all clients during that change. > We > >haven't changed anything to make it do this that I know of, and the bug > >happens invariably. it could happen on the firs change, on the 5th, you > can > >even last 10 maps before falling victim to it. The crash happens very > early > >in the load process, maybe around loading resources. People are hounding > us > >to fix this, but I think it's an engine error. Can you guys think of any > >reason why this would happen? > > > > > >-- > >Draco > >-- > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > Whatever it is, simply ask people to send you the memory dump and debug > it. To do that you need the pdb's of the compile that produced the exact > binaries that are crashing. Do you have that? If not you'll have to > rebuild and save the pdb's, and have people replicate the crash with > those binaries. > > http://developer.valvesoftware.com/wiki/Using_mdmp_files > > When someone crashes you can load up the mdmp in your debugger and it > will give you the exact line of the crash. Have fun. > > -- > Jorge "Vino" Rodriguez > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- And now, all-zombie radio... -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

