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Unrelated to the first problem, but when debugging using the mdmp files
after a server plugin crashes, am I out of luck because I don't have the pdb
of the server binaries of valve's games? I do have the pdb's that were built
in my plugin (and I'm sure it was my binary that caused the problem) but it
still gives me mostly useless information- all I can gather is that it was
an uncaught null-pointer exception. (speaking of which, what does one catch
with a null pointer access violation like that?)

--
Harry Bock

On 1/13/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
>
> Jason Houston wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Lately BG2 has become very unstable during level changes. The bug is
> >completely client-side and doesn't affect all clients during that change.
> We
> >haven't changed anything to make it do this that I know of, and the bug
> >happens invariably. it could happen on the firs change, on the 5th, you
> can
> >even last 10 maps before falling victim to it. The crash happens very
> early
> >in the load process, maybe around loading resources. People are hounding
> us
> >to fix this, but I think it's an engine error. Can you guys think of any
> >reason why this would happen?
> >
> >
> >--
> >Draco
> >--
> >
> >_______________________________________________
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> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> Whatever it is, simply ask people to send you the memory dump and debug
> it. To do that you need the pdb's of the compile that produced the exact
> binaries that are crashing. Do you have that? If not you'll have to
> rebuild and save the pdb's, and have people replicate the crash with
> those binaries.
>
> http://developer.valvesoftware.com/wiki/Using_mdmp_files
>
> When someone crashes you can load up the mdmp in your debugger and it
> will give you the exact line of the crash. Have fun.
>
> --
> Jorge "Vino" Rodriguez
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


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