The big nasty is when you do something in your mod dll that doesn't
crash the mod dll, but rather crashes the engine. Trashing pointers (or
what they point to) is usually the cause of this.

-Kuja

R. Hoshino wrote:

I hear about level change crash in Mistake of Pythagoras, too. Not
all client is affected like your case.

The only code chande in that MOD is chapter unlocking, and I
think it could be an engine error...

I also want to know how to fix this.

N-neko

2006/1/14, Jason Houston <[EMAIL PROTECTED]>:


--
[ Picked text/plain from multipart/alternative ]
Lately BG2 has become very unstable during level changes. The bug is
completely client-side and doesn't affect all clients during that change. We
haven't changed anything to make it do this that I know of, and the bug
happens invariably. it could happen on the firs change, on the 5th, you can
even last 10 maps before falling victim to it. The crash happens very early
in the load process, maybe around loading resources. People are hounding us
to fix this, but I think it's an engine error. Can you guys think of any
reason why this would happen?


--
Draco
--

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