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you cannot modify the keyboard config dialog because it's in the GameUI
dll...even if you could, you couldn't modify its functionality

I've been working on a GameUI clone which will give all power to modders

On 1/14/06, Justin Krenz <[EMAIL PROTECTED]> wrote:
>
> Sure, I could do that, but I also want to allow the option of the player
> setting that command to a different key.  I don't want to force the
> player to using only one key for the command.  The main reason behind my
> problem is that I have a commander mode.  Some testers have expressed
> interest in setting the commander controls to the arrow keys instead of
> wasd (the default).  To do that right now, you have to edit the
> commander specific cfg file.  I want the average user to easily be able
> to edit it in the keyboard controls.  If I put the commander controls in
> the keyboard options, then it would definitely not be able to use the
> same keys as the infantry movement keys, creating a dilemma.
>
> Jorge Rodriguez wrote:
> > Justin Krenz wrote:
> >
> >> Has anyone customized the Keyboard Controls in the Options panel into
> >> allowing multiple commands to be assigned the same key?  I really need
> >> to be able to do this for my mod to have different controls when on
> foot
> >> or in a vehicle.  However, even just overriding how the Keyboard
> >> Controls panel functions is difficult since it seems that the
> >> OptionsDialog panel isn't in the SDK code.  I also can't find a way to
> >> even get a pointer to OptionsDialog to begin overriding its behavior.
> >
> >
> > Why don't you bind the button to one command, but interpret the command
> > a different way programatically depending on the player's situation?
> >
> > --
> > Jorge "Vino" Rodriguez
> >
> >
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> >
> >
>
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>


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