I've been playing with the shaders included in "source engine.gcf/dev"
and have managed to get a very simple gaussian blur effect by doing the
following.

- Grab front buffer
- Downsample
- BlurX (non HDR shader)
- BlurY (non HDR shader)
- Pass back to front buffer.

It works however the X/Y blur is very minor. Is there a parameter that
the Blur shaders take that allows you to increase the amount of blur
they perform such as $scale or something?

At the moment to increase the effect I'm having to loop the blur process
a number of times which is really killing the frame rate. :(


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