I've been playing with the shaders included in "source engine.gcf/dev" and have managed to get a very simple gaussian blur effect by doing the following.
- Grab front buffer - Downsample - BlurX (non HDR shader) - BlurY (non HDR shader) - Pass back to front buffer. It works however the X/Y blur is very minor. Is there a parameter that the Blur shaders take that allows you to increase the amount of blur they perform such as $scale or something? At the moment to increase the effect I'm having to loop the blur process a number of times which is really killing the frame rate. :( _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

