-- [ Picked text/plain from multipart/alternative ] Couldn't you just downsample again (would make it twice as blurred)?
On 1/21/06, Jed <[EMAIL PROTECTED]> wrote: > > I've been playing with the shaders included in "source engine.gcf/dev" > and have managed to get a very simple gaussian blur effect by doing the > following. > > - Grab front buffer > - Downsample > - BlurX (non HDR shader) > - BlurY (non HDR shader) > - Pass back to front buffer. > > It works however the X/Y blur is very minor. Is there a parameter that > the Blur shaders take that allows you to increase the amount of blur > they perform such as $scale or something? > > At the moment to increase the effect I'm having to loop the blur process > a number of times which is really killing the frame rate. :( > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

