--
[ Picked text/plain from multipart/alternative ]
Couldn't you just downsample again (would make it twice as blurred)?


On 1/21/06, Jed <[EMAIL PROTECTED]> wrote:
>
> I've been playing with the shaders included in "source engine.gcf/dev"
> and have managed to get a very simple gaussian blur effect by doing the
> following.
>
> - Grab front buffer
> - Downsample
> - BlurX (non HDR shader)
> - BlurY (non HDR shader)
> - Pass back to front buffer.
>
> It works however the X/Y blur is very minor. Is there a parameter that
> the Blur shaders take that allows you to increase the amount of blur
> they perform such as $scale or something?
>
> At the moment to increase the effect I'm having to loop the blur process
> a number of times which is really killing the frame rate. :(
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to