I could create the levels for you - the software part I unfortunately don't have
time for, thought I am interested in the idea.

When you say black and white textures, do you mean having a wall be all black,
or a floor all white, or more a mixture like a checkerboard pattern?

Tim

Quoting Che <[EMAIL PROTECTED]>:

>   Hi Tim,
>   Yes, I think that would be very informative.  I don't know how much if at
> all hl2's engine can interact with other software, but if it could be made
> to talk with our screenreaders, that would open up an entire world of
> possibilities.
>   At this point however, I would be satisfied with just getting a couple of
> simple levels done and a audio mod that would allow one to track other
> players by sound.
>   One thing in the future that would be nice is an audio file to play when
> you picked up a weapon or ammo or health that would say the name of the item
> you picked up.
>  Is that sort of thing doable?
>   Many thanks,
>   Che
> ----- Original Message -----
> From: "Tim Holt" <[EMAIL PROTECTED]>
> To: <[email protected]>; "Che" <[EMAIL PROTECTED]>
> Cc: <[email protected]>
> Sent: Tuesday, January 24, 2006 5:41 PM
> Subject: Re: [hlcoders] Blind project
>
>
> Che, I have forwarded your email on to a serious games mail list which is
> frequented by game developers interested in education, training and so
> forth.
> They might find it interesting.
>
> Here's an idea to toss out there.  What about creating a system where
> descriptions of textures could be placed in a localized text file.  When the
> player looked at a texture and asked for a description, they would get one.
> It
> doesn't help with spatial awareness but it does help with environment
> description.  Just simple descriptions like "Old weathered brick" or "Shiny
> metal door" might be interesting.
>
> The same idea could be applied to prop models in the game.  Looking at a
> light
> fixture gives you "A light with a bare bulb" or one might see "A broken hole
> in
> the concrete floor"
>
> For implementation, I think one would just project a vector to where the
> player
> is looking.  Then see what texture it intersected and describe that texture.
> Or see if it intersects a model, in which case one gets a model description.
> Then some kind of text file would list each texture by name and an
> accompanying
> description.  The same with each model name.  Wildcards would be useful, so
> that
> for example any texture with the word "brick" in it would be described as
> "Brick" unless there was a more exact match to the given texture.
>
> Tim Holt
>
> Quoting Che <[EMAIL PROTECTED]>:
>
> >   Hey Alexander,
> >   Of course, please post what you can far and wide.  Feel free to give out
> > my email address [EMAIL PROTECTED]
> >
> >   And many thanks for this.
> >   Also, I am doing research on various console commands that will help the
> > blind player, as accessing the menus is tricky without sight.  Do you know
> > of any sites that would list the frequently used deathmatch commands?
> > Specifically, I am hoping to be able to launch a multi player session/map
> > from the console, including inputting the correct server and required
> > information.
> >   Thanks for any help,
> >   Che
> > ----- Original Message -----
> > From: "Alexander Galerakis" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Tuesday, January 24, 2006 4:49 PM
> > Subject: Re: [hlcoders] Blind project
> >
> >
> > > Hello Che,
> > > this is certainly for a noble cause. I can't help with the development
> > > but
> > > I
> > > have posted your message on my HL2 & Steam news website, Mod HQ, to
> > > hopefully get more people's attention. If you are not ok with that for
> > > any
> > > reason I can remove it of course, just ask. Good luck with this project,
> > > I
> > > hope you get the help you need!
> > >
> > > Regards,
> > > Alexander Galerakis
> > > Webmaster for Mod HQ
> > > www.mod-hq.com
> > >
> > >
> > > ----- Original Message -----
> > > From: "Che" <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Wednesday, January 25, 2006 12:05 AM
> > > Subject: [hlcoders] Blind project
> > >
> > >
> > > This is a multi-part message in MIME format.
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > >  Greetings,
> > >  My name is Che Martin and I am a blind player of hl2.  This is
> > > accomplished by using a piece of software that turns images into
> > > decipherable sounds.  You can get an overview of this software if you
> > > wish
> > > at www.seeingwithsound.com.
> > >  I am attempting to get a project off the ground so that blind users of
> > > this software can use hl2 to train with the software.
> > >  I am looking for a couple of very basic levels, maybe two or three
> > > rooms
> > > each with simple black and white textures so the user doesn't get
> > > overloaded
> > > with visual information.  Also, two audio modifications would help
> > > tremendously, having a player generate a sound when they move so they
> > > can
> > > be
> > > tracked, and possibly a sound generated when you have a target in your
> > > aiming reticle.
> > >  I have some background with visual basic and c+, and I think I can do
> > > some
> > > of the coding if someone can point me in the right direction, but for
> > > level
> > > creation, I definately need someone that can see.
> > >  If you are interested in helping with this project, or know someone who
> > > might be, please let me know.  You can email me directly at
> > > [EMAIL PROTECTED] if you like.
> > >  The main purpose of this project is to help folks understand and train
> > > with the seeing with sound software, and hopefully have some fun while
> > > doing
> > > it.  If you would like to be a part of this worthwhile effort, we
> > > welcome
> > > any and all assistance.
> > >  Thanks,
> > >  Che Martin
> > >  [EMAIL PROTECTED]
> > > www.linksForBlinks.com
> > > --
> > >
> > >
> > > _______________________________________________
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> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
>



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