Hi Tim,
I would be interested in joining this list if possible...
----- Original Message -----
From: "Tim Holt" <[EMAIL PROTECTED]>
To: <[email protected]>; "Che" <[EMAIL PROTECTED]>
Cc: <[email protected]>
Sent: Tuesday, January 24, 2006 5:41 PM
Subject: Re: [hlcoders] Blind project
Che, I have forwarded your email on to a serious games mail list which is
frequented by game developers interested in education, training and so
forth.
They might find it interesting.
Here's an idea to toss out there. What about creating a system where
descriptions of textures could be placed in a localized text file. When
the
player looked at a texture and asked for a description, they would get
one. It
doesn't help with spatial awareness but it does help with environment
description. Just simple descriptions like "Old weathered brick" or
"Shiny
metal door" might be interesting.
The same idea could be applied to prop models in the game. Looking at a
light
fixture gives you "A light with a bare bulb" or one might see "A broken
hole in
the concrete floor"
For implementation, I think one would just project a vector to where the
player
is looking. Then see what texture it intersected and describe that
texture.
Or see if it intersects a model, in which case one gets a model
description.
Then some kind of text file would list each texture by name and an
accompanying
description. The same with each model name. Wildcards would be useful,
so that
for example any texture with the word "brick" in it would be described as
"Brick" unless there was a more exact match to the given texture.
Tim Holt
Quoting Che <[EMAIL PROTECTED]>:
Hey Alexander,
Of course, please post what you can far and wide. Feel free to give
out
my email address [EMAIL PROTECTED]
And many thanks for this.
Also, I am doing research on various console commands that will help
the
blind player, as accessing the menus is tricky without sight. Do you
know
of any sites that would list the frequently used deathmatch commands?
Specifically, I am hoping to be able to launch a multi player session/map
from the console, including inputting the correct server and required
information.
Thanks for any help,
Che
----- Original Message -----
From: "Alexander Galerakis" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, January 24, 2006 4:49 PM
Subject: Re: [hlcoders] Blind project
> Hello Che,
> this is certainly for a noble cause. I can't help with the development
> but
> I
> have posted your message on my HL2 & Steam news website, Mod HQ, to
> hopefully get more people's attention. If you are not ok with that for
> any
> reason I can remove it of course, just ask. Good luck with this
> project, I
> hope you get the help you need!
>
> Regards,
> Alexander Galerakis
> Webmaster for Mod HQ
> www.mod-hq.com
>
>
> ----- Original Message -----
> From: "Che" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, January 25, 2006 12:05 AM
> Subject: [hlcoders] Blind project
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Greetings,
> My name is Che Martin and I am a blind player of hl2. This is
> accomplished by using a piece of software that turns images into
> decipherable sounds. You can get an overview of this software if you
> wish
> at www.seeingwithsound.com.
> I am attempting to get a project off the ground so that blind users of
> this software can use hl2 to train with the software.
> I am looking for a couple of very basic levels, maybe two or three
> rooms
> each with simple black and white textures so the user doesn't get
> overloaded
> with visual information. Also, two audio modifications would help
> tremendously, having a player generate a sound when they move so they
> can
> be
> tracked, and possibly a sound generated when you have a target in your
> aiming reticle.
> I have some background with visual basic and c+, and I think I can do
> some
> of the coding if someone can point me in the right direction, but for
> level
> creation, I definately need someone that can see.
> If you are interested in helping with this project, or know someone
> who
> might be, please let me know. You can email me directly at
> [EMAIL PROTECTED] if you like.
> The main purpose of this project is to help folks understand and train
> with the seeing with sound software, and hopefully have some fun while
> doing
> it. If you would like to be a part of this worthwhile effort, we
> welcome
> any and all assistance.
> Thanks,
> Che Martin
> [EMAIL PROTECTED]
> www.linksForBlinks.com
> --
>
>
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