I'd also like to add the fact that adding more precision (in the SendPropQAngles) to a higher bit (instead of 13) can eliminate some of the issues some of you have with the up/down angle.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Houston Sent: Monday, January 30, 2006 11:29 AM To: [email protected] Subject: Re: [hlcoders] First Person Spectator -- [ Picked text/plain from multipart/alternative ] This is a bad one D: A few of BGII's players have gotten kicked because an admin has looked in spectator mode and seen them shoot somewhere they appear not to be looking(we are missing the up/down angle) xD It's just a missing network variable somewhere, look for where it finds the other angles and try adding the missing ones, shouldn't be too hard really. :) -- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

