I'd also like to add the fact that adding more precision (in the
SendPropQAngles) to a higher bit (instead of 13) can eliminate some of the
issues some of you have with the up/down angle.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason Houston
Sent: Monday, January 30, 2006 11:29 AM
To: [email protected]
Subject: Re: [hlcoders] First Person Spectator

--
[ Picked text/plain from multipart/alternative ]
This is a bad one D: A few of BGII's players have gotten kicked because an
admin has looked in spectator mode and seen them shoot somewhere they appear
not to be looking(we are missing the up/down angle) xD

It's just a missing network variable somewhere, look for where it finds the
other angles and try adding the missing ones, shouldn't be too hard really.
:)


--
Draco
--

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