Does anyone know how to set a currently playing animation (on the player model) to a specific frame? Within CHL2MP_player::SetAnimation I am trying to set a specific frame number when the desired activity is requested, using the SetCycle function of c_baseanimating, but it dosent seem to change the frame. The animation being played is a delta animation being played atop whatever the player is currently doing ( in the same way the normal hl2 attacks function ).
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