-- [ Picked text/plain from multipart/alternative ] Bugger. http://www.sourcewiki.org/wiki/index.php/Resetting_the_Map
On 2/3/06, Skillet <[EMAIL PROTECTED]> wrote: > > > Do you mind if I use that map filter code in BGII? We were looking for a > way > > to reset round anyway, and I thought we'd have to reset every entity > > individually :/ > > http://www.sourcewiki.org/wiki/index.php/Creating_a_Roundtimer > > =\ > > On 2/2/06, Ben Everett <[EMAIL PROTECTED]> wrote: > > > > This is why I'm against copy/paste coding.... it's quite obvious from > > the > > code. Use filter.AddKeep(...). > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Gus > > Sent: Thursday, February 02, 2006 5:54 PM > > To: [email protected] > > Subject: Re: RE: [hlcoders] Round Timer/Map Reset > > > > Hello, Chris Janes, > > > > My mistake, let me explain it more clear...........this code works fine, > > it > > does the job, but the scoring is made with logic and math entities. The > > two > > entities that shouldn't be restarted are two math_counter called > > "game_score_combine" and "game_score_rebel". ....so how in the world do > > I > > keep "game_score_combine" and "game_score_rebel" from being deleted by > > our > > round-timer code? > > > > ======= At 2006-02-02, 12:42:09 you wrote: ======= > > > > >Where are you storing the scores? > > > > > >-----Original Message----- > > >From: [EMAIL PROTECTED] > > >[mailto:[EMAIL PROTECTED] On Behalf Of Gus > > >Sent: 02 February 2006 19:28 > > >To: hlcoders > > >Subject: [hlcoders] Round Timer/Map Reset > > > > > >Hey y'all, > > > > > >am having trouble with my round timer/map reset..........was working > > before > > >but now is has a glitch or something. Was wondering anyone out there > > can > > >help me get this going.........the problem is that the team scores are > > >erased at each map reset, I need the scores to stay for every > > >round.....anyway here's the code am using...... > > > > > >< snip code > > > > > > > > > >-------------------------- > > >Best regards. > > > > > >Gus > > >[EMAIL PROTECTED] > > >2006-02-02 > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > >please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > = = = = = = = = = = = = = = = = = = = = > > > > > > Best regards. > > Gus > > [EMAIL PROTECTED] > > 2006-02-02 > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

