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> Dont suppose there's a way to license Source PDBs or an engine debug
build, from Valve?

Sure, woln't be cheap though.
http://www.valvesoftware.com/sourcelicense/

Search the code for the spot where this message is sent "The Item to spawn
is weapon_357" (It's not a default SDK message AFAIK), then look for
specification of a bogus value to some networked variable.

On 2/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Im getting an engine.dll assert here:
>
> void SendProxy_FloatToFloat( const SendProp *pProp, const void *pStruct,
> const void *pData, DVariant *pOut, int iElement, int objectID)
> {
> &nbsp;&nbsp;&nbsp; pOut->m_Float = *((float*)pData);
> &nbsp;&nbsp;&nbsp; Assert( IsFinite( pOut->m_Float ) );
> }
>
> and the call stack is useless to me:
>
> >&nbsp;&nbsp;&nbsp; server.dll!SendProxy_FloatToFloat(const SendProp *
> pProp=0x22f476d0, const void * pStruct=0x0c5d5200, const void *
> pData=0x0c5d577c, DVariant * pOut=0x001160d0, int iElement=0, int
> objectID=397)&nbsp; Line 85 + 0x75&nbsp;&nbsp;&nbsp; C++
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dbc1277() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dbc1675() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0ddc9e59() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0ddc9e59() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dc2e7db() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; tier0.dll!008664b5() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; tier0.dll!0086105a() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; tier0.dll!008631d0() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dc17a7a() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dc17d9a() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dc31266() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; engine.dll!0dc844f0() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; vphysics.dll!2608ecf7() &nbsp;&nbsp;&nbsp;
> &nbsp;&nbsp;&nbsp;&nbsp; vphysics.dll!260c83c6() &nbsp;&nbsp;&nbsp;
>
> Last things in the console log are:
> &nbsp;&nbsp;&nbsp; The Item to spawn is weapon_357
> &nbsp;&nbsp;&nbsp; dt_send.cpp (85) : Assertion Failed: IsFinite(
> pOut->m_Float )
>
> Any ideas where to look for the culprit?&nbsp; Im taking over an existing
> HL2DM mod with an existing work-in-progress map from a previous employee now
> long gone from the company, so Ive no idea what was recently done to it.
>
> Dont suppose there's a way to license Source PDBs or an engine debug
> build, from Valve?
>
> -V
>
>
> --
>
>
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>
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