-- [ Picked text/plain from multipart/alternative ] > Dont suppose there's a way to license Source PDBs or an engine debug build, from Valve?
Sure, woln't be cheap though. http://www.valvesoftware.com/sourcelicense/ Search the code for the spot where this message is sent "The Item to spawn is weapon_357" (It's not a default SDK message AFAIK), then look for specification of a bogus value to some networked variable. On 2/3/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Im getting an engine.dll assert here: > > void SendProxy_FloatToFloat( const SendProp *pProp, const void *pStruct, > const void *pData, DVariant *pOut, int iElement, int objectID) > { > pOut->m_Float = *((float*)pData); > Assert( IsFinite( pOut->m_Float ) ); > } > > and the call stack is useless to me: > > > server.dll!SendProxy_FloatToFloat(const SendProp * > pProp=0x22f476d0, const void * pStruct=0x0c5d5200, const void * > pData=0x0c5d577c, DVariant * pOut=0x001160d0, int iElement=0, int > objectID=397) Line 85 + 0x75 C++ > engine.dll!0dbc1277() > engine.dll!0dbc1675() > engine.dll!0ddc9e59() > engine.dll!0ddc9e59() > engine.dll!0dc2e7db() > tier0.dll!008664b5() > tier0.dll!0086105a() > tier0.dll!008631d0() > engine.dll!0dc17a7a() > engine.dll!0dc17d9a() > engine.dll!0dc31266() > engine.dll!0dc844f0() > vphysics.dll!2608ecf7() > vphysics.dll!260c83c6() > > Last things in the console log are: > The Item to spawn is weapon_357 > dt_send.cpp (85) : Assertion Failed: IsFinite( > pOut->m_Float ) > > Any ideas where to look for the culprit? Im taking over an existing > HL2DM mod with an existing work-in-progress map from a previous employee now > long gone from the company, so Ive no idea what was recently done to it. > > Dont suppose there's a way to license Source PDBs or an engine debug > build, from Valve? > > -V > > > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

