--
[ Picked text/plain from multipart/alternative ]
Maybe that's why I'm not noticing it then, I always run my HL2 in windowed
mode.

On 2/4/06, Skillet <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Yep, same here.  Anyone annoyed by the extremely slow shutdowns should try
> running in a window and using the Windows close button instead of HL2
> quit,
> it works immediately.
>
> On 2/3/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Ok, if I run it from the debugger and follow the instructions it pegs
> the
> > CPU at about 97-99 but the menu is not sluggish.
> >
> > When not running it from the debugger it's the same CPU usage, but it's
> a
> > tiny bit more sluggish.
> >
> > On 2/3/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote:
> > >
> > > All mods have this problem, including mine, my CPU is INTEL with ATI
> > card
> > >
> > > But since the last update now STEAM get always 10-50 CPU when playing
> or
> > > not.
> > > I think STEAM is a SPYWARE now!
> > >
> > > Regards,
> > >
> > > Sylvain Rochette
> > > Insects Infestation Leader
> > > Web:   http://ii.hl2files.com
> > > Forum: http://ii.hl2files.com/forum/index.php
> > >
> > > ----- Original Message -----
> > > From: <[EMAIL PROTECTED]>
> > > To: <[email protected]>
> > > Sent: Friday, February 03, 2006 12:37 PM
> > > Subject: Re: Re: [hlcoders] Valve, Engine bug?
> > >
> > >
> > > I have noticed this "bug" also. But if you start the game and then
> exit,
> > > then it will exit normally. Since the server hasn't been started yet.
> I
> > > have
> > > not tested to connect to a different server other than the one on
> > > localhost.
> > >
> > > But if you start a server on your computer I get 100% usage of the cpu
> > and
> > > it takes 3-7 minutes before I can see my desktop again.
> > >
> > > The funny part is that a friend of mine has no problem at all. We both
> > > have
> > > the same build of the mod. That means that this bug is random?
> > >
> > > Altho i am running an AMD system with Nvidia based gfx-card while he
> is
> > > running Intel with ATi card.
> > >
> > > Its an HL2MP mod, for the record. Almost unchanged code, compiled for
> > > release.
> > >
> > > Any clues?
> > >
> > > Best regards,
> > > // MindBlaster, TA Team.
> > > >
> > > > From: CommandoSR <[EMAIL PROTECTED]>
> > > > Date: 2006/02/03 fr AM 10:41:02 CET
> > > > To: [email protected]
> > > > Ämne: Re: [hlcoders] Valve, Engine bug?
> > > >
> > > > For me this also happens with DODS and CSS but not HL2 SP. Play a
> > game,
> > > > disconnect.. What do you get? 100% CPU usage.
> > > >
> > > > CommandoSR
> > > > Project Director of C4 Commando: http://cnccommando.com
> > > > C4 Commando's ModDb profile: http://mods.moddb.com/3262
> > > >
> > > > Jeremy Swigart kirjoitti:
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > CServerGameDLL::GameFrame no longer gets called when you've
> > > disconnected
> > > > > back out to the menu, so afaik the game dll isn't being updated.
> It
> > > > > appears
> > > > > something in the engine is eating the cpu.
> > > > >
> > > > > On 2/2/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote:
> > > > >> I also know this problem. I think if you quit a map this way (or
> if
> > > > >> the map loading process crashes because of an error in the map),
> > the
> > > > >> server keeps on working.
> > > > >>
> > > > >> On 2/1/06, l3fty <[EMAIL PROTECTED]> wrote:
> > > > >>> I've noticed this in my mod too. Glad you've seen it in HL2DM,
> > > thought
> > > > >> it
> > > > >>> might have been something in my project ;)
> > > > >>>
> > > > >>>
> > > > >>> _______________________________________________
> > > > >>> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > >> please visit:
> > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>>
> > > > >>>
> > > > >> _______________________________________________
> > > > >> To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > >> please visit:
> > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >>
> > > > >>
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > > >
> > > > >
> > > > >
> > > > >
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> >
> >
> > --
> > - Benjamin Davison
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> --
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


--
- Benjamin Davison
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to