-- [ Picked text/plain from multipart/alternative ] Maybe that's why I'm not noticing it then, I always run my HL2 in windowed mode.
On 2/4/06, Skillet <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Yep, same here. Anyone annoyed by the extremely slow shutdowns should try > running in a window and using the Windows close button instead of HL2 > quit, > it works immediately. > > On 2/3/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > Ok, if I run it from the debugger and follow the instructions it pegs > the > > CPU at about 97-99 but the menu is not sluggish. > > > > When not running it from the debugger it's the same CPU usage, but it's > a > > tiny bit more sluggish. > > > > On 2/3/06, Sylvain Rochette <[EMAIL PROTECTED]> wrote: > > > > > > All mods have this problem, including mine, my CPU is INTEL with ATI > > card > > > > > > But since the last update now STEAM get always 10-50 CPU when playing > or > > > not. > > > I think STEAM is a SPYWARE now! > > > > > > Regards, > > > > > > Sylvain Rochette > > > Insects Infestation Leader > > > Web: http://ii.hl2files.com > > > Forum: http://ii.hl2files.com/forum/index.php > > > > > > ----- Original Message ----- > > > From: <[EMAIL PROTECTED]> > > > To: <[email protected]> > > > Sent: Friday, February 03, 2006 12:37 PM > > > Subject: Re: Re: [hlcoders] Valve, Engine bug? > > > > > > > > > I have noticed this "bug" also. But if you start the game and then > exit, > > > then it will exit normally. Since the server hasn't been started yet. > I > > > have > > > not tested to connect to a different server other than the one on > > > localhost. > > > > > > But if you start a server on your computer I get 100% usage of the cpu > > and > > > it takes 3-7 minutes before I can see my desktop again. > > > > > > The funny part is that a friend of mine has no problem at all. We both > > > have > > > the same build of the mod. That means that this bug is random? > > > > > > Altho i am running an AMD system with Nvidia based gfx-card while he > is > > > running Intel with ATi card. > > > > > > Its an HL2MP mod, for the record. Almost unchanged code, compiled for > > > release. > > > > > > Any clues? > > > > > > Best regards, > > > // MindBlaster, TA Team. > > > > > > > > From: CommandoSR <[EMAIL PROTECTED]> > > > > Date: 2006/02/03 fr AM 10:41:02 CET > > > > To: [email protected] > > > > Ämne: Re: [hlcoders] Valve, Engine bug? > > > > > > > > For me this also happens with DODS and CSS but not HL2 SP. Play a > > game, > > > > disconnect.. What do you get? 100% CPU usage. > > > > > > > > CommandoSR > > > > Project Director of C4 Commando: http://cnccommando.com > > > > C4 Commando's ModDb profile: http://mods.moddb.com/3262 > > > > > > > > Jeremy Swigart kirjoitti: > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > CServerGameDLL::GameFrame no longer gets called when you've > > > disconnected > > > > > back out to the menu, so afaik the game dll isn't being updated. > It > > > > > appears > > > > > something in the engine is eating the cpu. > > > > > > > > > > On 2/2/06, Fabian Schreyer <[EMAIL PROTECTED]> wrote: > > > > >> I also know this problem. I think if you quit a map this way (or > if > > > > >> the map loading process crashes because of an error in the map), > > the > > > > >> server keeps on working. > > > > >> > > > > >> On 2/1/06, l3fty <[EMAIL PROTECTED]> wrote: > > > > >>> I've noticed this in my mod too. Glad you've seen it in HL2DM, > > > thought > > > > >> it > > > > >>> might have been something in my project ;) > > > > >>> > > > > >>> > > > > >>> _______________________________________________ > > > > >>> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >> please visit: > > > > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >>> > > > > >>> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > >> > > > > >> > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > - Benjamin Davison > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

