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they do have an output for ondeath for npcs...don't they?

On 2/5/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I have full source control, but it just seemed very weird to me that there
> was not a specific event_kill, or maybe it's somewhere in the code hiding
> from me :P
>
> On 2/5/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Sounds like you are limited to being a server plugin, but if not, just
> add
> > another event yourself.
> >
> > On 2/5/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Unfortunately when an NPC is killed it wont fire that function.
> > >
> > > On 2/5/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Event_Killed
> > > > --
> > > >
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> > > >
> > >
> > >
> > > --
> > > - Benjamin Davison
> > > --
> > >
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>
>
> --
> - Benjamin Davison
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>
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