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Don't worry I worded my question wrong.

But I feel like that gif which bashes on the keyboard untill his arms turn
into bloody stumps, Such is life, I NEVER THOUGHT OF CHECKING THE ACTUAL
ZOMBIE FUNCTIONS *bangs head on wall* I was on a wild goose chase around the
hl2mp game rules :)

Thanks guys! You just stopped somebody going bald by tearing out their own
hair :P

On 2/5/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> I was assuming he was talking about gameeventmanager->CreateEvent type of
> event, not the Event_ functions. Did I assume wrong?
>
> J
>
> On 2/5/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > they do have an output for ondeath for npcs...don't they?
> >
> > On 2/5/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > I have full source control, but it just seemed very weird to me that
> > there
> > > was not a specific event_kill, or maybe it's somewhere in the code
> > hiding
> > > from me :P
> > >
> > > On 2/5/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Sounds like you are limited to being a server plugin, but if not,
> just
> > > add
> > > > another event yourself.
> > > >
> > > > On 2/5/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Unfortunately when an NPC is killed it wont fire that function.
> > > > >
> > > > > On 2/5/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote:
> > > > > >
> > > > > > --
> > > > > > [ Picked text/plain from multipart/alternative ]
> > > > > > Event_Killed
> > > > > > --
> > > > > >
> > > > > > _______________________________________________
> > > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > > please visit:
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> > > > > >
> > > > > >
> > > > >
> > > > >
> > > > > --
> > > > > - Benjamin Davison
> > > > > --
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > archives,
> > > > > please visit:
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> > > > >
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
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> archives,
> > > > please visit:
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> > > >
> > > >
> > >
> > >
> > > --
> > > - Benjamin Davison
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > >
> >
> >
> > --
> > ts2do
> > --
> >
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> > please visit:
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> >
> >
> --
>
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>
>


--
- Benjamin Davison
--

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