-- [ Picked text/plain from multipart/alternative ] Don't worry I worded my question wrong.
But I feel like that gif which bashes on the keyboard untill his arms turn into bloody stumps, Such is life, I NEVER THOUGHT OF CHECKING THE ACTUAL ZOMBIE FUNCTIONS *bangs head on wall* I was on a wild goose chase around the hl2mp game rules :) Thanks guys! You just stopped somebody going bald by tearing out their own hair :P On 2/5/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I was assuming he was talking about gameeventmanager->CreateEvent type of > event, not the Event_ functions. Did I assume wrong? > > J > > On 2/5/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > they do have an output for ondeath for npcs...don't they? > > > > On 2/5/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > I have full source control, but it just seemed very weird to me that > > there > > > was not a specific event_kill, or maybe it's somewhere in the code > > hiding > > > from me :P > > > > > > On 2/5/06, Jeremy Swigart <[EMAIL PROTECTED]> wrote: > > > > > > > > -- > > > > [ Picked text/plain from multipart/alternative ] > > > > Sounds like you are limited to being a server plugin, but if not, > just > > > add > > > > another event yourself. > > > > > > > > On 2/5/06, Benjamin Davison <[EMAIL PROTECTED]> wrote: > > > > > > > > > > -- > > > > > [ Picked text/plain from multipart/alternative ] > > > > > Unfortunately when an NPC is killed it wont fire that function. > > > > > > > > > > On 2/5/06, Andrew (Bromfitsen) <[EMAIL PROTECTED]> wrote: > > > > > > > > > > > > -- > > > > > > [ Picked text/plain from multipart/alternative ] > > > > > > Event_Killed > > > > > > -- > > > > > > > > > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list > > > archives, > > > > > > please visit: > > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > > > > > > -- > > > > > - Benjamin Davison > > > > > -- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > -- > > > - Benjamin Davison > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > -- > > ts2do > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

