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I read that thread and had a quick look at the code a while ago, and I
couldn't make any sense of what he wrote.  The only mention of parallax
mapping is in the advanced shaders project and all of the code seems to be
running.  I only looked at it briefly though and there's quite a bit of code
relating to it, so maybe it just needs some more careful examination.

If you're not a programmer then you'll have a very difficult time modifying
the SDK code :o

Search the game_shader_generic_advanced project for "parallax".

On 2/5/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>
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> it was not I who made it work... it was Greg Chadwick <[EMAIL PROTECTED]>
> who refuses to post information about it because he feels it's so simple
> and
> he doesn't believe in copy and paste tutorials
>
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> ts2do
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>
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