-- [ Picked text/plain from multipart/alternative ] I read that thread and had a quick look at the code a while ago, and I couldn't make any sense of what he wrote. The only mention of parallax mapping is in the advanced shaders project and all of the code seems to be running. I only looked at it briefly though and there's quite a bit of code relating to it, so maybe it just needs some more careful examination.
If you're not a programmer then you'll have a very difficult time modifying the SDK code :o Search the game_shader_generic_advanced project for "parallax". On 2/5/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > it was not I who made it work... it was Greg Chadwick <[EMAIL PROTECTED]> > who refuses to post information about it because he feels it's so simple > and > he doesn't believe in copy and paste tutorials > > -- > ts2do > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

