-- [ Picked text/plain from multipart/alternative ] i couldn't find anything about "parallax" in "game_shader_generic_advanced", not even the word parallax, does this file have anything to do with the shaders? the project file is just a xml file!
2006/2/7, Skillet <[EMAIL PROTECTED]>: > > -- > [ Picked text/plain from multipart/alternative ] > I read that thread and had a quick look at the code a while ago, and I > couldn't make any sense of what he wrote. The only mention of parallax > mapping is in the advanced shaders project and all of the code seems to be > running. I only looked at it briefly though and there's quite a bit of > code > relating to it, so maybe it just needs some more careful examination. > > If you're not a programmer then you'll have a very difficult time > modifying > the SDK code :o > > Search the game_shader_generic_advanced project for "parallax". > > On 2/5/06, Aaron Schiff <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > it was not I who made it work... it was Greg Chadwick < > [EMAIL PROTECTED]> > > who refuses to post information about it because he feels it's so simple > > and > > he doesn't believe in copy and paste tutorials > > > > -- > > ts2do > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________ Best regards: Tomislav 'Clayman' Spajic url: www.clayman.se _______________________ -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

