-- [ Picked text/plain from multipart/alternative ] Which code are you using, the DMSDK, SPSDK, or the normal SDK. There is a difference, the DMSDK accesses the weapon damage from the script files, see weapon_parse.cpp The SP game uses convars in the gamerules that tell how much damage a bullet type does. And I think the Normal SDK checks the script files as well.
On 2/13/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > I used the Pistol code to create an Uzi, but im having trouble finding the > damage amount. There is nothing about the amount of damage in the code. > Everything else works great, but it is a little too powerful. Can anyone > help me change the damage? > > Thanx :D > > -Kramer > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ~skidz -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

