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Which code are you using, the DMSDK, SPSDK, or the normal SDK.
There is a difference, the DMSDK accesses the weapon damage from the script
files, see weapon_parse.cpp
The SP game uses convars in the gamerules that tell how much damage a bullet
type does. And I think the Normal SDK checks the script files as well.

On 2/13/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
>
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> I used the Pistol code to create an Uzi, but im having trouble finding the
> damage amount. There is nothing about the amount of damage in the code.
> Everything else works great, but it is a little too powerful. Can anyone
> help me change the damage?
>
> Thanx :D
>
> -Kramer
> --
>
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~skidz
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