-- [ Picked text/plain from multipart/alternative ] Thank you, Lol, I was using the DM SDK, but all the other weapons I have coded in I had a DMG Variable, but the Pistol did not declare it. But no matter. Thank You for your help. :D
On 2/13/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote: > > -- > [ Picked text/plain from multipart/alternative ] > Which code are you using, the DMSDK, SPSDK, or the normal SDK. > There is a difference, the DMSDK accesses the weapon damage from the > script > files, see weapon_parse.cpp > The SP game uses convars in the gamerules that tell how much damage a > bullet > type does. And I think the Normal SDK checks the script files as well. > > On 2/13/06, Michael Kramer <[EMAIL PROTECTED]> wrote: > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I used the Pistol code to create an Uzi, but im having trouble finding > the > > damage amount. There is nothing about the amount of damage in the code. > > Everything else works great, but it is a little too powerful. Can anyone > > help me change the damage? > > > > Thanx :D > > > > -Kramer > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > -- > ~skidz > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

