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Thank you, Lol, I was using the DM SDK, but all the other weapons I have
coded in I had a DMG Variable, but the Pistol did not declare it. But no
matter. Thank You for your help. :D

On 2/13/06, Ryan Sheffer <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Which code are you using, the DMSDK, SPSDK, or the normal SDK.
> There is a difference, the DMSDK accesses the weapon damage from the
> script
> files, see weapon_parse.cpp
> The SP game uses convars in the gamerules that tell how much damage a
> bullet
> type does. And I think the Normal SDK checks the script files as well.
>
> On 2/13/06, Michael Kramer <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I used the Pistol code to create an Uzi, but im having trouble finding
> the
> > damage amount. There is nothing about the amount of damage in the code.
> > Everything else works great, but it is a little too powerful. Can anyone
> > help me change the damage?
> >
> > Thanx :D
> >
> > -Kramer
> > --
> >
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> >
> >
>
>
> --
> ~skidz
> --
>
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