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well I have no programming experience with this sort of thing..  But I would
assume that adding an npc to the game would be like adding a player to the
world too.  Since everyone needs to be aware of what the npc is doing at all
times.  So since the source engine and valve specifially state to not allow
more then 32 players on a server or experience heavy net lag, I think you
are slightly limited in the number of npcs you can have.  But thats just a
guess.

to get around it you might have to make your own net code geared
specifically for npc's, or, just have the npc's client side and then when
player B kills NPC Z, Player A will not see it.  Which if you are creating
some sort of coop mod then thats probably not a very good thing.

So my best suggestion is just make new net code for npcs.  Something with a
lot less overhead.
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