If you were going to code up the effect yourself, could you just write a VGUI screen panel (CVGuiScreenPanel) that display the chosen text? With the VGUI screen in-game you can pull off some pretty nice displays beyond just text, plus it scales based on player range.
Depending on your application you could just parent a vgui_screen ent to your object and have it show the data. I haven't done a lot with them, but did use them pretty effectively in a medical simulation prototype to display a live EKG machine trace that drew all info dynamically. Have a pic at http://oregonstate.edu/~holtt/tamucc_hidden/propaq1.jpg that shows it standalone and http://oregonstate.edu/~holtt/tamucc_hidden/demo_er20007.jpg shows it in a prototype space. Quoting John Sheu <[EMAIL PROTECTED]>: > On Tue, 2006-02-28 at 16:50 -0700, LDuke wrote: > > I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some > > information on various entities to players. It seems to only work for the > > listen server host, and then only in developer mode. > > AFAIK, this is another one of those "feature, not bug" situations. The > debug overlay is just that: an overlay for use in debugging, not one for > use in "normal" gameplay. Thus it is only visible with cheats on in > developer mode. I'm not surprised that it works only for the server > host as well. > > -John Sheu > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

