If you were going to code up the effect yourself, could you just write a VGUI
screen panel (CVGuiScreenPanel) that display the chosen text?  With the VGUI
screen in-game you can pull off some pretty nice displays beyond just text,
plus it scales based on player range.

Depending on your application you could just parent a vgui_screen ent to your
object and have it show the data.

I haven't done a lot with them, but did use them pretty effectively in a medical
simulation prototype to display a live EKG machine trace that drew all info
dynamically.  Have a pic at
http://oregonstate.edu/~holtt/tamucc_hidden/propaq1.jpg that shows it
standalone and http://oregonstate.edu/~holtt/tamucc_hidden/demo_er20007.jpg
shows it in a prototype space.

Quoting John Sheu <[EMAIL PROTECTED]>:

> On Tue, 2006-02-28 at 16:50 -0700, LDuke wrote:
> > I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some
> > information on various entities to players. It seems to only work for the
> > listen server host, and then only in developer mode.
>
> AFAIK, this is another one of those "feature, not bug" situations.  The
> debug overlay is just that: an overlay for use in debugging, not one for
> use in "normal" gameplay.  Thus it is only visible with cheats on in
> developer mode.  I'm not surprised that it works only for the server
> host as well.
>
> -John Sheu
>
>
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