[RANT] This is one of those nice features Valve removed in source unfortunately.
It was great in CS 1.6, like this admin info script for admins when they were dead. Displaying informational text on screen at appropriate times, with options to disable it if a user liked. http://rrr.rainside.de/amxmodx/esp1_1/shot_004.jpg http://www.amxmodx.org/forums/viewtopic.php?t=24787 It's unfortunate that Valve has taken the side of the money in this case, all the 'new' players who stumble into servers containing plug-ins such as WC3 don't seem to like it very much according to Valve. Do you really think those kind of people are going to be your #1 customers? Or even play your games again in a hurry anyway? Plug-ins made CS 1.6 what it is today, without them the world would have been bored to death by boring old CS a long time ago. Look at CS:S server counts compared to 1.6, no one plays CS:S and it isn't because they cant. All the while the people who can at Valve were busy trying to alter header files so plug-in developers don't have the ability to construct anything worthwhile. (It was an accident that could have been avoided) Valves Plug-in Coding forum, always a busy place these days too right? WRONG. Was it an army of stats plug-ins they envisioned because that's all they catered for on the plug-in scene this time around? VALVE, HELP US TO HELP YOU ! [/RANT] > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of LDuke > Sent: 01 March 2006 17:57 > To: [email protected] > Subject: Re: [hlcoders] Overlay Text > > -- > [ Picked text/plain from multipart/alternative ] > I'm actually creating a server plugin. It needs to allow people to edit > settings/info while in game and not require developer mode to be on. > Entity > overlay text would have been perfect. > > Unfortunately, there aren't any good ways to communicate with players > using > the Valve server plugin interface. It's very limited and can't do much > more > than read data. Almost any plugin that does more than stats (such as Mani > Admin, etc.) has to hack the DLL. > > I was just hoping there was some way I was missing to set a recipient > filter > for the debug overlays so everyone could see them. > > Thanks! > > > On 2/28/06, Tim Holt <[EMAIL PROTECTED]> wrote: > > > > If you were going to code up the effect yourself, could you just write a > > VGUI > > screen panel (CVGuiScreenPanel) that display the chosen text? With the > > VGUI > > screen in-game you can pull off some pretty nice displays beyond just > > text, > > plus it scales based on player range. > > > > Depending on your application you could just parent a vgui_screen ent to > > your > > object and have it show the data. > > > > I haven't done a lot with them, but did use them pretty effectively in a > > medical > > simulation prototype to display a live EKG machine trace that drew all > > info > > dynamically. Have a pic at > > http://oregonstate.edu/~holtt/tamucc_hidden/propaq1.jpg that shows it > > standalone and > > http://oregonstate.edu/~holtt/tamucc_hidden/demo_er20007.jpg > > shows it in a prototype space. > > > > Quoting John Sheu <[EMAIL PROTECTED]>: > > > > > On Tue, 2006-02-28 at 16:50 -0700, LDuke wrote: > > > > I'd like to use IVDebugOverlay::AddEntityTextOverlay to show some > > > > information on various entities to players. It seems to only work > for > > the > > > > listen server host, and then only in developer mode. > > > > > > AFAIK, this is another one of those "feature, not bug" situations. > The > > > debug overlay is just that: an overlay for use in debugging, not one > for > > > use in "normal" gameplay. Thus it is only visible with cheats on in > > > developer mode. I'm not surprised that it works only for the server > > > host as well. > > > > > > -John Sheu > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please > > > visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

