On 3/3/06, Benjamin Davison <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Well keep bitching and nothing will get done.
>
> Or create plugins for other games, vote with your feet which is much more
> effective than "im gonna complain whenever a plugin topic comes up on the
> mailing list"
>
> On 3/3/06, LDuke <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Thank you Jay. That answers my original question of whether it's possible,
> > which is what I came here to find out.
> >
> > Grant
> > (L. Duke)
> >
> >
> > On 3/2/06, Jay Stelly <[EMAIL PROTECTED]> wrote:
> > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] I'm actually
> > > > creating a server plugin. It needs to allow people to edit
> > > > settings/info while in game and not require developer mode to
> > > > be on. Entity overlay text would have been perfect.
> > >
> > > > I was just hoping there was some way I was missing to set a
> > > > recipient filter for the debug overlays so everyone could see them.
> > >
> > > Debug overlays are only implemented to the level of being a debugging
> > > tool on a single machine.  They have no networking whatsoever - just a
> > > table stored in the engine that is accessed by the client and the server
> > > code on the same machine.
> > >
> > > Jay
> > >
> > > _______________________________________________
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> > >
> > >
> > --
> >
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> >
> >
>
>
> --
> - Benjamin Davison
> --
>
> _______________________________________________
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>
>

I'm sure your comment is directed at other people since Mr L Duke
didn't actually complain or bitch in any of his posts.

--
Jeff Fearn

"Postmodernism: Once more without feeling." -- Geoffrey Nunberg

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