[ Converted text/html to text/plain ] Problem solved.. my game_weapon_sounds.txt contained a corrupt part. Made a new one and the sounds were working fine..
------------------------------------------------------------------------------ From: "Jason Houston" <[EMAIL PROTECTED]> Reply-To: [email protected] To: [email protected] Subject: Re: [hlcoders] Question about custom weapon sounds.. Date: Thu, 9 Mar 2006 09:52:12 +1000 MIME-Version: 1.0 Received: from list.valvesoftware.com ([207.173.176.202]) by bay0-mc8-f10.bay0.hotmail.com with Microsoft SMTPSVC(6.0.3790.211); Wed, 8 Mar 2006 15:55:09 -0800 Received: from localhost ([127.0.0.1] helo=list.valvesoftware.com)by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))id 1FH8CK-0004Ic-00; Wed, 08 Mar 2006 15:36:04 -0800 Received: from [64.233.162.203] (helo=zproxy.gmail.com)by list.valvesoftware.com with esmtp (Exim 3.35 #1 (Debian))id 1FH89a-00049J-00for <[email protected]>; Wed, 08 Mar 2006 15:33:14 -0800 Received: by zproxy.gmail.com with SMTP id n1so328144nzf for <[email protected]>; Wed, 08 Mar 2006 15:52:13 -0800 (PST) Received: by 10.65.155.14 with SMTP id h14mr757772qbo; Wed, 08 Mar 2006 15:52:12 -0800 (PST) Received: by 10.65.177.11 with HTTP; Wed, 8 Mar 2006 15:52:12 -0800 (PST) -- [ Picked text/plain from multipart/alternative ] Wierd. Are you adding that sound script to the existing HL2 sound script files? Make sure to extract them all from the GCF. This ensures that you don't get some kind of incompatability. Maybe the engine isn't finding your weapon_sounds file? -- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

