Just thought I'd check a couple of things before I wasted a few hours trying it.

If you make an entity FL_EDICT_FULLCHECK then have ShouldTransmit
return FL_EDICT_DONTSEND any clients that join the server will be
totally unaware of that entity - is that right?

I'm considering doing something with welds in my mod. So when you weld
one prop to another PropA will become the master prop and PropB will
become the slave.. PropB won't send any network info.. but the client
will continually move it to the right weld position.

There'll probably be a few problems with this since welds aren't 100%
solid.. but it should kind of work.. and if there's a network of props
solidly welded together we'd be able to work out the position using
just the position of one entity.. in theory (in reality it'd probably
become a huge bendy peice of crap so this probably won't work).

Anyway. My question is.. how would you handle this? Would you send the
prop location every x seconds instead of not sending it at all - or
would you send it only when a client sees it for the first time since
the change..

garry

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