Add a few debug messages to the code :\ It helps a lot.
> -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Michael Kramer > Sent: 14 March 2006 23:29 > To: [email protected] > Subject: Re: [hlcoders] Some Positioning Troubles > > -- > [ Picked text/plain from multipart/alternative ] > Well it shouldn't. Also, this is for the MP SDK, > > and the position changes whether or not I have > > #Ifdef CLIENT_DLL > > //code > > #endif > > or > > #Ifdef CLIENT_DLL > #else > > //code > > #endif > > Or just no tags, but still not there, and the only time I set the > startPos > is there, with LookupAttachment("muzzle"); And the weapon is using the > irifle model, > and the attachment is named right. > > Any more ideas? > On 3/14/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote: > > > > Michael Kramer wrote: > > > > >This should set startPos to the pos of the muzzle, but, it does not. > > >In fact, it looks as iff it is shooting from my shoe, well a little bit > > more > > >over , but down on the ground still. > > > > > > > > The default SDK model has an attachment point on each foot. Perhaps the > > code is for some reason using the wrong attachment point? Maybe you > > should ascertain that it is not using the foot point by mistake. > > > > -- > > Jorge "Vino" Rodriguez > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

