--
[ Picked text/plain from multipart/alternative ]
How would it help here? I know it reaches that code. What message would I
print? The Value of the vector? something like that?

On 3/14/06, Jay C. <[EMAIL PROTECTED]> wrote:
>
> Add a few debug messages to the code :\
>
> It helps a lot.
>
> > -----Original Message-----
> > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > [EMAIL PROTECTED] On Behalf Of Michael Kramer
> > Sent: 14 March 2006 23:29
> > To: [email protected]
> > Subject: Re: [hlcoders] Some Positioning Troubles
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Well it shouldn't. Also, this is for the MP SDK,
> >
> > and the position changes whether or not I have
> >
> > #Ifdef CLIENT_DLL
> >
> > //code
> >
> > #endif
> >
> > or
> >
> > #Ifdef CLIENT_DLL
> > #else
> >
> > //code
> >
> > #endif
> >
> > Or just no tags, but still not there, and the  only time I set the
> > startPos
> > is there, with LookupAttachment("muzzle"); And the weapon is using the
> > irifle model,
> > and the attachment is named right.
> >
> > Any more ideas?
> > On 3/14/06, Jorge Rodriguez <[EMAIL PROTECTED]> wrote:
> > >
> > > Michael Kramer wrote:
> > >
> > > >This should set startPos to the pos of the muzzle, but, it does not.
> > > >In fact, it looks as iff it is shooting from my shoe, well a little
> bit
> > > more
> > > >over , but down on the ground still.
> > > >
> > > >
> > > The default SDK model has an attachment point on each foot. Perhaps
> the
> > > code is for some reason using the wrong attachment point? Maybe you
> > > should ascertain that it is not using the foot point by mistake.
> > >
> > > --
> > > Jorge "Vino" Rodriguez
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> > >
> > --
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to