Are you talking multiplayer or single player?

If single, then what I'd do is take the DOD:S player models and weapon models,
and "graft" them onto the npc_citizen or npc_combine AI, and then rebuild the
DOD:S weapons to work under HL2.  The whole NPC ai/squad/combat/assault system
lets you create some wonderful structured battles.

I uh... did just this all a while back... but can't talk about it (yet) for
contractural reasons.  Maybe some day.

Quoting Charles Solar <[EMAIL PROTECTED]>:

> --
> [ Picked text/plain from multipart/alternative ]
> If you are thinking about programming, the best you can do is a server
> plugin.  The current sdk has no support for dod:s.  You can use the skeleton
> plugin to issue commands to add real bots to your levels, but they will not
> fire, they just wander around randomly.  I assume they need nav point in the
> map, but even if someone spent a great amount of time making them I still do
> not think they will fire..
> --
>
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