Are you talking multiplayer or single player? If single, then what I'd do is take the DOD:S player models and weapon models, and "graft" them onto the npc_citizen or npc_combine AI, and then rebuild the DOD:S weapons to work under HL2. The whole NPC ai/squad/combat/assault system lets you create some wonderful structured battles.
I uh... did just this all a while back... but can't talk about it (yet) for contractural reasons. Maybe some day. Quoting Charles Solar <[EMAIL PROTECTED]>: > -- > [ Picked text/plain from multipart/alternative ] > If you are thinking about programming, the best you can do is a server > plugin. The current sdk has no support for dod:s. You can use the skeleton > plugin to issue commands to add real bots to your levels, but they will not > fire, they just wander around randomly. I assume they need nav point in the > map, but even if someone spent a great amount of time making them I still do > not think they will fire.. > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

