I've been working on optimizing my mod and the -dti command has been very helpful. It doesn't seem to work on a dedicated server though. Is there anyway to get it to work?
I would like to see what the server is sending exactly because I'm in confusion about some things that the client file says. It says that a few variables, specifically "m_flAnimTime", "m_flCycle", and "m_flSimulationTime" of random entities have some of the highest decode counts. Yet, I don't see these variables being updated anywhere in the server code. I did find these variables getting updated on the client however. Thus, is the client confusing the local changing of these variables to be info sent from the server and putting it in the -dti output file? If not, is anyone familiar with these variables and how to stop them from being updated which seems to be a big waste of bandwidth when the entities sending the variables aren't even animating or changing in anyway? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

