I've been working on optimizing my mod and the -dti command has been
very helpful.  It doesn't seem to work on a dedicated server though.  Is
there anyway to get it to work?

I would like to see what the server is sending exactly because I'm in
confusion about some things that the client file says.  It says that a
few variables, specifically "m_flAnimTime", "m_flCycle", and
"m_flSimulationTime" of random entities have some of the highest decode
counts.  Yet, I don't see these variables being updated anywhere in the
server code.  I did find these variables getting updated on the client
however.  Thus, is the client confusing the local changing of these
variables to be info sent from the server and putting it in the -dti
output file?  If not, is anyone familiar with these variables and how to
stop them from being updated which seems to be a big waste of bandwidth
when the entities sending the variables aren't even animating or
changing in anyway?

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