Wall running also gives you a speed boost in Dystopia. I haven't been
able to find a fix for it, nfi why it happens, suffice to say i think
it's a bug in the stock hl2 gamemovement code.

On 3/19/06, Jason Houston <[EMAIL PROTECTED]> wrote:
> --
> [ Picked text/plain from multipart/alternative ]
> Hi, everyone would of no doubt noticed that running against a wall(strafing
> and moving forward works best) makes you run really fast. If anyone has
> played kreedz climbing yet(I used to code for it) you might of noticed
> moving against walls is jerky. I think when I was adding some things to the
> movement I made the server and client disagree on what speed the player is
> moving at. Has anyone sound why players in source do this? where the boost
> might be clamped to normal levels? If so I'd love to know, and it would be
> good to know for bg2 as well, people who play it complain alot of it as
> well(just the boost, not client prediction jerks).
>
> --
> Draco
> --
>
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