-- [ Picked text/plain from multipart/alternative ] btw, Tjoppen looked at that line you changed and said "Isn't that just like currentspeed = mv->m_vecVelocity.Length();?"
I tried it, and sure enough, it works the same. wall speed is gone :) thanks -- Draco -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

