Ok ok it's not that nasty of a hack - I've seen worse.  Really you should be 
able to set the fake client's variables before it joins though, just like a 
real client does.

At 2006/03/22 04:44 AM, Garry Newman wrote:
>You should change your name to Physical Mayhem Bug
>
>On 3/22/06, [EMAIL PROTECTED]
><[EMAIL PROTECTED]> wrote:
>> In that vain I hope one day to have *a fix for bloodykenny's mod*, ie the 
>> infamous Physical Mayhem bug.
>>
>> At 2006/03/21 08:31 PM, Aaron Schiff wrote:
>> >--
>> >[ Picked text/plain from multipart/alternative ]
>> >I found it sorta funny that Valve mentioned that it was a fix for *Garry's
>> >Mod*
>> >
>> >On 3/21/06, NuclearFriend <[EMAIL PROTECTED]> wrote:
>> >>
>> >> --
>> >> [ Picked text/plain from multipart/alternative ]
>> >> Fixed now. ^_^
>> >>
>> >> On 3/16/06, Aaron Schiff <[EMAIL PROTECTED]> wrote:
>> >> >
>> >> > --
>> >> > [ Picked text/plain from multipart/alternative ]
>> >> > Sorry...didn't think that over...what it doesn't call is
>> >> > ClientSettingsChanged:
>> >> >
>> >> > > To elaborate, changes to cvars flagged with 'FCVAR_USERINFO' are not
>> >> > > consistently triggering ClientSettingsChanged, nor are the changes
>> >> being
>> >> > > shown in engine->GetClientConVarValue(). This has also been happening
>> >> in
>> >> > > other mods, apparently. - Shyotl<
>> >> > http://developer.valvesoftware.com/wiki/User:Shyotl>21:31, 14 Mar 2006
>> >> > (PST)
>> >> > >
>> >> > --
>> >> >
>> >> > _______________________________________________
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>> >> >
>> >> >
>> >>
>> >>
>> >> --
>> >> Programmer for RnL
>> >> www.resistanceandliberation.com
>> >> --
>> >>
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>> >>
>> >
>> >
>> >--
>> >ts2do
>> >--
>> >
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