If it's possible, it's a well-hidden feature.

IVEngineServer::CreateFakeClient is the call to get an edict.  Without an 
edict, you have nothing to apply a FL_FAKECLIENT flag to. And 
IVEngineServer::CreateFakeClient actually places the entity into the game, 
causing all the callbacks like ClientActive to occur.  So by the time you can 
set any flags, it's too late.

At 2006/03/23 04:26 AM, Garry Newman wrote:
>:x
>
>You can.
>
>I think the problem is that it doesn't have the FAKECLIENT flag set
>before it spawns. This was a problem for me in the old GMod - to fix
>it you just add the flag in the part where it actually adds the bot to
>the server.
>
>
>On 3/23/06, Phyiscal Mayhem Bug <[EMAIL PROTECTED]> wrote:
>> Ok ok it's not that nasty of a hack - I've seen worse.  Really you should be 
>> able to set the fake client's variables before it joins though, just like a 
>> real client does.

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