If it's possible, it's a well-hidden feature. IVEngineServer::CreateFakeClient is the call to get an edict. Without an edict, you have nothing to apply a FL_FAKECLIENT flag to. And IVEngineServer::CreateFakeClient actually places the entity into the game, causing all the callbacks like ClientActive to occur. So by the time you can set any flags, it's too late.
At 2006/03/23 04:26 AM, Garry Newman wrote: >:x > >You can. > >I think the problem is that it doesn't have the FAKECLIENT flag set >before it spawns. This was a problem for me in the old GMod - to fix >it you just add the flag in the part where it actually adds the bot to >the server. > > >On 3/23/06, Phyiscal Mayhem Bug <[EMAIL PROTECTED]> wrote: >> Ok ok it's not that nasty of a hack - I've seen worse. Really you should be >> able to set the fake client's variables before it joins though, just like a >> real client does. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

