And another...

>       vphysics.dll!260a1f40()
        vphysics.dll!260b6240()
        vphysics.dll!2609444b()
        vphysics.dll!260e577c()
        vphysics.dll!260a2400()
        vphysics.dll!260d3eae()
        vphysics.dll!2608af8e()
        vphysics.dll!2608b01b()
        vphysics.dll!260a2697()
        vphysics.dll!260aac2b()
        vphysics.dll!2609cd5b()
        vphysics.dll!2609cae9()
        vphysics.dll!260967d8()
        vphysics.dll!2601d878()
        server.dll!22717c67()
        server.dll!2269d1b4()
        server.dll!22435ba8()
        server.dll!22715283()
        server.dll!227321f3()
        server.dll!2269cd99()
        server.dll!2269ccf8()
        ws2_32.dll!71ab2b32()
        ws2_32.dll!71abb230()
        server.dll!22673f44()
        server.dll!226740a2()
        kernel32.dll!7c80a42b()
        tier0.dll!00873e45()
        engine.dll!0da9e42f()
        engine.dll!0daa0691()
        engine.dll!0da9b0e7()
        engine.dll!0da9cc75()
        engine.dll!0da03cd7()
        engine.dll!0da04376()
        engine.dll!0da0f025()
        engine.dll!0da0f112()
        user32.dll!77d496b8()
        engine.dll!0da0f1af()
        engine.dll!0daacefc()
        engine.dll!0daac4ed()
        dedicated.dll!1000c084()
        engine.dll!0daacd4e()
        engine.dll!0daac48b()
        dedicated.dll!1000c535()
        dedicated.dll!1000c553()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f38()
        materialsystem.dll!00cd0dae()
        materialsystem.dll!00cd0f05()
        materialsystem.dll!00cd7f64()
        materialsystem.dll!00cd9502()
        tier0.dll!0087299f()
        materialsystem.dll!00cda349()
        tier0.dll!008764b5()
        tier0.dll!0087105a()
        tier0.dll!008731d0()
        tier0.dll!008738de()
        datacache.dll!00e7daa2()
        datacache.dll!00e7e08e()
        datacache.dll!00e733ae()
        datacache.dll!00e73e6b()
        engine.dll!0db556b8()
        engine.dll!0db552dc()
        engine.dll!0d9adc0d()
        dedicated.dll!10021d0b()
        dedicated.dll!10022c00()
        dedicated.dll!10022c00()
        dedicated.dll!1000c7f7()
        ntdll.dll!7c9106eb()


At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>Here's a new one - slightly different, note the 260d0590...
>
>        vphysics.dll!260a2426()
>        vphysics.dll!260d3eae()
>        vphysics.dll!260d0590()
>        vphysics.dll!2608af8e()
>        vphysics.dll!2608b01b()
>        vphysics.dll!260a2697()
>        vphysics.dll!260c6716()
>        vphysics.dll!260aabf2()
>        vphysics.dll!260aac2b()
>        vphysics.dll!2609cd5b()
>        vphysics.dll!2609cae9()
>        vphysics.dll!260967d8()
>        vphysics.dll!2601d878()
>>       server.dll!PhysFrame(float deltaTime=0.015000000)  Line 1341    C++
>        server.dll!CPhysicsHook::FrameUpdatePostEntityThink()  Line 441 + 0x9  
>  C++
>        server.dll!InvokeMethod(void (void)* f=0x223f4be2)  Line 244    C++
>        server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()  Line 
> 221 + 0xa  C++
>        server.dll!CServerGameDLL::GameFrame(bool simulating=true)  Line 912   
>  C++
>        engine.dll!0daa0691()
>        engine.dll!0da9b0e7()
>        engine.dll!0da9cc75()
>        engine.dll!0da03cd7()
>        engine.dll!0da04376()
>        engine.dll!0da0f025()
>        engine.dll!0da0f112()
>        user32.dll!77d496b8()
>        engine.dll!0da0f1af()
>        engine.dll!0daacefc()
>        engine.dll!0daac4ed()
>        dedicated.dll!1000c084()
>        engine.dll!0daacd4e()
>        engine.dll!0daac48b()
>        dedicated.dll!1000c535()
>        dedicated.dll!1000c553()
>        materialsystem.dll!00cd0dae()
>        materialsystem.dll!00cd0f38()
>        materialsystem.dll!00cd0dae()
>        materialsystem.dll!00cd0f05()
>        materialsystem.dll!00cd7f64()
>        materialsystem.dll!00cd9502()
>        tier0.dll!0087299f()
>        materialsystem.dll!00cda349()
>        tier0.dll!008764b5()
>        tier0.dll!0087105a()
>        tier0.dll!008731d0()
>        tier0.dll!008738de()
>        datacache.dll!00e7daa2()
>        datacache.dll!00e7e08e()
>        datacache.dll!00e733ae()
>        datacache.dll!00e73e6b()
>        engine.dll!0db556b8()
>        engine.dll!0db552dc()
>        engine.dll!0d9adc0d()
>        dedicated.dll!10021d0b()
>        dedicated.dll!10022c00()
>        dedicated.dll!10022c00()
>        dedicated.dll!1000c7f7()
>        ntdll.dll!7c9106eb()
>
>
>At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>>Hmm this one's seemingly identical to the last one.
>>
>>>       vphysics.dll!260a2426()
>>        vphysics.dll!260d3eae()
>>        vphysics.dll!2608af8e()
>>        vphysics.dll!2608b01b()
>>        vphysics.dll!260a2697()
>>        vphysics.dll!260aac2b()
>>        vphysics.dll!2609cd5b()
>>        server.dll!221a22cc()
>>        vphysics.dll!2609cae9()
>>        vphysics.dll!260967d8()
>>        vphysics.dll!2601d878()
>>        server.dll!22196475()
>>        server.dll!22194661()
>>        server.dll!221946c0()
>>        server.dll!22156317()
>>        server.dll!22156292()
>>        server.dll!2213d340()
>>        engine.dll!0da9e42f()
>>        engine.dll!0daa0691()
>>        engine.dll!0da9b0e7()
>>        engine.dll!0da9cc75()
>>        engine.dll!0da03cd7()
>>        engine.dll!0da04376()
>>        engine.dll!0da0f025()
>>        engine.dll!0da0f112()
>>        user32.dll!77d496b8()
>>        engine.dll!0da0f1af()
>>        engine.dll!0daacefc()
>>        engine.dll!0daac4ed()
>>        dedicated.dll!1000c084()
>>        engine.dll!0daacd4e()
>>        engine.dll!0daac48b()
>>        dedicated.dll!1000c535()
>>        dedicated.dll!1000c553()
>>        materialsystem.dll!00cd0dae()
>>        materialsystem.dll!00cd0f38()
>>        materialsystem.dll!00cd0dae()
>>        materialsystem.dll!00cd0f05()
>>        materialsystem.dll!00cd7f64()
>>        materialsystem.dll!00cd9502()
>>        tier0.dll!0087299f()
>>        materialsystem.dll!00cda349()
>>        tier0.dll!008764b5()
>>        tier0.dll!0087105a()
>>        tier0.dll!008731d0()
>>        tier0.dll!008738de()
>>        datacache.dll!00e7daa2()
>>        datacache.dll!00e7e08e()
>>        datacache.dll!00e733ae()
>>        datacache.dll!00e73e6b()
>>        engine.dll!0db556b8()
>>        engine.dll!0db552dc()
>>        engine.dll!0d9adc0d()
>>        dedicated.dll!10021d0b()
>>        dedicated.dll!10022c00()
>>        dedicated.dll!10022c00()
>>        dedicated.dll!1000c7f7()
>>        ntdll.dll!7c9106eb()
>>
>>
>>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>>>Well I see the vphysics crasher is alive and well after the srcds update 
>>>last week.
>>>
>>>>       vphysics.dll!260a2426()
>>>        vphysics.dll!260d3eae()
>>>        vphysics.dll!2608af8e()
>>>        vphysics.dll!2608b01b()
>>>        vphysics.dll!260a2697()
>>>        vphysics.dll!260aac2b()
>>>        vphysics.dll!2609cd5b()
>>>        vphysics.dll!2609cae9()
>>>        vphysics.dll!260967d8()
>>>        vphysics.dll!2601d878()
>>>        server.dll!22196475()
>>>        server.dll!22194661()
>>>        server.dll!221946c0()
>>>        server.dll!22156317()
>>>        server.dll!22156292()
>>>        server.dll!2213d340()
>>>        engine.dll!0da9e42f()
>>>        engine.dll!0daa0691()
>>>        engine.dll!0da9b0e7()
>>>        engine.dll!0da9cc75()
>>>        engine.dll!0da03cd7()
>>>        engine.dll!0da04376()
>>>        engine.dll!0da0f025()
>>>        engine.dll!0da0f112()
>>>        user32.dll!77d496b8()
>>>        engine.dll!0da0f1af()
>>>        engine.dll!0daacefc()
>>>        engine.dll!0daac4ed()
>>>        dedicated.dll!1000c084()
>>>        engine.dll!0daacd4e()
>>>        engine.dll!0daac48b()
>>>        dedicated.dll!1000c535()
>>>        dedicated.dll!1000c553()
>>>        materialsystem.dll!00cd0dae()
>>>        materialsystem.dll!00cd0f38()
>>>        materialsystem.dll!00cd0dae()
>>>        materialsystem.dll!00cd0f05()
>>>        materialsystem.dll!00cd7f64()
>>>        materialsystem.dll!00cd9502()
>>>        tier0.dll!0087299f()
>>>        materialsystem.dll!00cda349()
>>>        tier0.dll!008764b5()
>>>        tier0.dll!0087105a()
>>>        tier0.dll!008731d0()
>>>        tier0.dll!008738de()
>>>        datacache.dll!00e7daa2()
>>>        datacache.dll!00e7e08e()
>>>        datacache.dll!00e733ae()
>>>        datacache.dll!00e73e6b()
>>>        engine.dll!0db556b8()
>>>        engine.dll!0db552dc()
>>>        engine.dll!0d9adc0d()
>>>        dedicated.dll!10021d0b()
>>>        dedicated.dll!10022c00()
>>>        dedicated.dll!10022c00()
>>>        dedicated.dll!1000c7f7()
>>>        ntdll.dll!7c9106eb()
>>>
>>>
>>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>>>>Is there another resource that might be able to explain the recent vphysics 
>>>>change in particular, or shed light on HL2's vphysics bug in general?
>>>>
>>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>>>>>It's worth noting that whatever the change was, it primarily appears to 
>>>>>have gotten worse on linux.  Although strangely vphysics.so crashers have, 
>>>>>if anything, gotten more rare.
>>>>>
>>>>>The behavior of the bug has not changed much on Win32 it seems.  Though 
>>>>>again may vphysics.dll crashers have gotten more rare.
>>>>>
>>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>>>>>Well, the mid Dec one is it then.  I know I didn't update my server 
>>>>>>between Thanksgiving and New Years, and the others server hosts I know 
>>>>>>probably didn't either.  The symptoms are the same as the same as always, 
>>>>>>but the repro time frame seems to have changed like I said.
>>>>>>
>>>>>>Does anyone know what happened in the Dec update?
>>>>>>
>>>>>>
>>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>>>>>>Oh, and I should add that the only vphysics change in the srcds beta is
>>>>>>>a save game fix for springs (initializing a member variable properly on
>>>>>>>construction).
>>>>>>>
>>>>>>>- Alfred
>>>>>>>
>>>>>>>Alfred Reynolds wrote:
>>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a beta
>>>>>>>> update in testing now, do you mean that one perhaps?
>>>>>>>>
>>>>>>>> - Alfred
>>>>>>>>
>>>>>>>> [EMAIL PROTECTED] wrote:
>>>>>>>>> I'm getting reports that the latest srcds steam update has increased
>>>>>>>>> the amount of vphysics bugs.
>>>>>>>>>
>>>>>>>>> I'm fairly certain now there was a vphysics change. Does anyone know
>>>>>>>>> when the last one occured? It apparently has introduced more bugs in
>>>>>>>>> the srcds core.
>>>>>>>>>
>>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>>>>>>>>> the compile time, or the install time.
>>>>>
>>>>>_______________________________________________
>>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>>please visit:
>>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>>
>>>>_______________________________________________
>>>>To unsubscribe, edit your list preferences, or view the list archives, 
>>>>please visit:
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>>>
>>>_______________________________________________
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>>>please visit:
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>>
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>
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