Any word Garry?
And here's the stack trace of the day...
vphysics.dll!260a2426()
vphysics.dll!260d3eae()
vphysics.dll!2608af8e()
vphysics.dll!2608b01b()
vphysics.dll!260a2697()
vphysics.dll!260aac2b()
vphysics.dll!2609cd5b()
vphysics.dll!2609cae9()
vphysics.dll!260967d8()
vphysics.dll!2601d878()
> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 C++
server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 + 0x9
C++
server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 C++
server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() Line
221 + 0xa C++
server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line 912
C++
engine.dll!0daa0691()
engine.dll!0da9b0e7()
engine.dll!0da9cc75()
engine.dll!0da03cd7()
engine.dll!0da04376()
engine.dll!0da0f025()
engine.dll!0da0f112()
user32.dll!77d496b8()
engine.dll!0da0f1af()
engine.dll!0daacefc()
engine.dll!0daac4ed()
dedicated.dll!1000c084()
engine.dll!0daacd4e()
engine.dll!0daac48b()
dedicated.dll!1000c535()
dedicated.dll!1000c553()
materialsystem.dll!00cd0dae()
materialsystem.dll!00d3c3c8()
materialsystem.dll!00cd0f38()
materialsystem.dll!00d3c3c8()
materialsystem.dll!00cd0dae()
materialsystem.dll!00cd0f05()
materialsystem.dll!00d3c3c8()
materialsystem.dll!00cd7f64()
materialsystem.dll!00cd9502()
tier0.dll!0087299f()
materialsystem.dll!00cda349()
tier0.dll!008764b5()
tier0.dll!0087105a()
tier0.dll!008731d0()
tier0.dll!008738de()
datacache.dll!00e7daa2()
datacache.dll!00e7e08e()
datacache.dll!00e733ae()
datacache.dll!00e73e6b()
engine.dll!0db556b8()
engine.dll!0db552dc()
engine.dll!0d9adc0d()
dedicated.dll!10021d0b()
dedicated.dll!10022c00()
dedicated.dll!10022c00()
dedicated.dll!1000c7f7()
ntdll.dll!7c9106eb()
At 2006/03/27 12:38 AM, Physical Mayhem Bug wrote:
>Was it a crash in the vphysics dll? If you "caused" it, it might mean you at
>least have a repro scenario other than mine. Mine being leave a server on
>dm_steamlab or dm_runoff for a day with 6 players. It should be easy for
>Valve to repro by just leaving a DM server up, but I might be able to get more
>traction if I could give some precise repro steps.
>
>I won't dismiss the possibility that I'm doing something to make the vphysics
>bug worse. It happens in straight HL2 DM, but it seems to happen more in my
>mod. As I mentioned on the Verc forums a while ago, the only thing I can
>really think of that might make it worse is that I've increased the power of
>weapons, so explosions and such can cause higher velocities than normal.
>
>At 2006/03/26 03:22 PM, Garry Newman wrote:
>>Well this is in my mod, and probably caused by me.
>>
>>I started looking into integrating the CS:S maps - so loaded one up
>>but the props don't appear because the physprops.txt in scripts/
>>doesn't have the entries for those props.
>>
>>So I appended the CS keyvalues to the physprops.txt and the props
>>appeared but jumped all around the place when you moved them.
>>
>>It crashes when you split a computer case open.
>>
>>But like I said, this is probably caused by me missing some major
>>detail somewhere.
>>
>>
>>On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote:
>>> I am interested in any vphysics bug reports. Maybe if we get enough info
>>> someone at Valve will have an epiphany and realize what the bug is.
>>>
>>> Did it lead to a crash, or did it just remain in that state?
>>>
>>> Usually it leads to a crash within 30 minutes or so if you've got 6+
>>> players on the server, but I've never figured out any specific repro case.
>>>
>>> At 2006/03/26 02:24 PM, Garry Newman wrote:
>>> >Hey I managed to recreate the physics items falling and bouncing
>>> >through the floor bug if you're interested.
>>> >
>>> >
>>> >
>>> >On 3/26/06, [EMAIL PROTECTED]
>>> ><[EMAIL PROTECTED]> wrote:
>>> >> And another...
>>> >>
>>> >> > vphysics.dll!260a1f40()
>>> >> vphysics.dll!260b6240()
>>> >> vphysics.dll!2609444b()
>>> >> vphysics.dll!260e577c()
>>> >> vphysics.dll!260a2400()
>>> >> vphysics.dll!260d3eae()
>>> >> vphysics.dll!2608af8e()
>>> >> vphysics.dll!2608b01b()
>>> >> vphysics.dll!260a2697()
>>> >> vphysics.dll!260aac2b()
>>> >> vphysics.dll!2609cd5b()
>>> >> vphysics.dll!2609cae9()
>>> >> vphysics.dll!260967d8()
>>> >> vphysics.dll!2601d878()
>>> >> server.dll!22717c67()
>>> >> server.dll!2269d1b4()
>>> >> server.dll!22435ba8()
>>> >> server.dll!22715283()
>>> >> server.dll!227321f3()
>>> >> server.dll!2269cd99()
>>> >> server.dll!2269ccf8()
>>> >> ws2_32.dll!71ab2b32()
>>> >> ws2_32.dll!71abb230()
>>> >> server.dll!22673f44()
>>> >> server.dll!226740a2()
>>> >> kernel32.dll!7c80a42b()
>>> >> tier0.dll!00873e45()
>>> >> engine.dll!0da9e42f()
>>> >> engine.dll!0daa0691()
>>> >> engine.dll!0da9b0e7()
>>> >> engine.dll!0da9cc75()
>>> >> engine.dll!0da03cd7()
>>> >> engine.dll!0da04376()
>>> >> engine.dll!0da0f025()
>>> >> engine.dll!0da0f112()
>>> >> user32.dll!77d496b8()
>>> >> engine.dll!0da0f1af()
>>> >> engine.dll!0daacefc()
>>> >> engine.dll!0daac4ed()
>>> >> dedicated.dll!1000c084()
>>> >> engine.dll!0daacd4e()
>>> >> engine.dll!0daac48b()
>>> >> dedicated.dll!1000c535()
>>> >> dedicated.dll!1000c553()
>>> >> materialsystem.dll!00cd0dae()
>>> >> materialsystem.dll!00cd0f38()
>>> >> materialsystem.dll!00cd0dae()
>>> >> materialsystem.dll!00cd0f05()
>>> >> materialsystem.dll!00cd7f64()
>>> >> materialsystem.dll!00cd9502()
>>> >> tier0.dll!0087299f()
>>> >> materialsystem.dll!00cda349()
>>> >> tier0.dll!008764b5()
>>> >> tier0.dll!0087105a()
>>> >> tier0.dll!008731d0()
>>> >> tier0.dll!008738de()
>>> >> datacache.dll!00e7daa2()
>>> >> datacache.dll!00e7e08e()
>>> >> datacache.dll!00e733ae()
>>> >> datacache.dll!00e73e6b()
>>> >> engine.dll!0db556b8()
>>> >> engine.dll!0db552dc()
>>> >> engine.dll!0d9adc0d()
>>> >> dedicated.dll!10021d0b()
>>> >> dedicated.dll!10022c00()
>>> >> dedicated.dll!10022c00()
>>> >> dedicated.dll!1000c7f7()
>>> >> ntdll.dll!7c9106eb()
>>> >>
>>> >>
>>> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote:
>>> >> >Here's a new one - slightly different, note the 260d0590...
>>> >> >
>>> >> > vphysics.dll!260a2426()
>>> >> > vphysics.dll!260d3eae()
>>> >> > vphysics.dll!260d0590()
>>> >> > vphysics.dll!2608af8e()
>>> >> > vphysics.dll!2608b01b()
>>> >> > vphysics.dll!260a2697()
>>> >> > vphysics.dll!260c6716()
>>> >> > vphysics.dll!260aabf2()
>>> >> > vphysics.dll!260aac2b()
>>> >> > vphysics.dll!2609cd5b()
>>> >> > vphysics.dll!2609cae9()
>>> >> > vphysics.dll!260967d8()
>>> >> > vphysics.dll!2601d878()
>>> >> >> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341
>>> >> >> C++
>>> >> > server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441
>>> >> > + 0x9 C++
>>> >> > server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244
>>> >> > C++
>>> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems()
>>> >> > Line 221 + 0xa C++
>>> >> > server.dll!CServerGameDLL::GameFrame(bool simulating=true)
>>> >> > Line 912 C++
>>> >> > engine.dll!0daa0691()
>>> >> > engine.dll!0da9b0e7()
>>> >> > engine.dll!0da9cc75()
>>> >> > engine.dll!0da03cd7()
>>> >> > engine.dll!0da04376()
>>> >> > engine.dll!0da0f025()
>>> >> > engine.dll!0da0f112()
>>> >> > user32.dll!77d496b8()
>>> >> > engine.dll!0da0f1af()
>>> >> > engine.dll!0daacefc()
>>> >> > engine.dll!0daac4ed()
>>> >> > dedicated.dll!1000c084()
>>> >> > engine.dll!0daacd4e()
>>> >> > engine.dll!0daac48b()
>>> >> > dedicated.dll!1000c535()
>>> >> > dedicated.dll!1000c553()
>>> >> > materialsystem.dll!00cd0dae()
>>> >> > materialsystem.dll!00cd0f38()
>>> >> > materialsystem.dll!00cd0dae()
>>> >> > materialsystem.dll!00cd0f05()
>>> >> > materialsystem.dll!00cd7f64()
>>> >> > materialsystem.dll!00cd9502()
>>> >> > tier0.dll!0087299f()
>>> >> > materialsystem.dll!00cda349()
>>> >> > tier0.dll!008764b5()
>>> >> > tier0.dll!0087105a()
>>> >> > tier0.dll!008731d0()
>>> >> > tier0.dll!008738de()
>>> >> > datacache.dll!00e7daa2()
>>> >> > datacache.dll!00e7e08e()
>>> >> > datacache.dll!00e733ae()
>>> >> > datacache.dll!00e73e6b()
>>> >> > engine.dll!0db556b8()
>>> >> > engine.dll!0db552dc()
>>> >> > engine.dll!0d9adc0d()
>>> >> > dedicated.dll!10021d0b()
>>> >> > dedicated.dll!10022c00()
>>> >> > dedicated.dll!10022c00()
>>> >> > dedicated.dll!1000c7f7()
>>> >> > ntdll.dll!7c9106eb()
>>> >> >
>>> >> >
>>> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote:
>>> >> >>Hmm this one's seemingly identical to the last one.
>>> >> >>
>>> >> >>> vphysics.dll!260a2426()
>>> >> >> vphysics.dll!260d3eae()
>>> >> >> vphysics.dll!2608af8e()
>>> >> >> vphysics.dll!2608b01b()
>>> >> >> vphysics.dll!260a2697()
>>> >> >> vphysics.dll!260aac2b()
>>> >> >> vphysics.dll!2609cd5b()
>>> >> >> server.dll!221a22cc()
>>> >> >> vphysics.dll!2609cae9()
>>> >> >> vphysics.dll!260967d8()
>>> >> >> vphysics.dll!2601d878()
>>> >> >> server.dll!22196475()
>>> >> >> server.dll!22194661()
>>> >> >> server.dll!221946c0()
>>> >> >> server.dll!22156317()
>>> >> >> server.dll!22156292()
>>> >> >> server.dll!2213d340()
>>> >> >> engine.dll!0da9e42f()
>>> >> >> engine.dll!0daa0691()
>>> >> >> engine.dll!0da9b0e7()
>>> >> >> engine.dll!0da9cc75()
>>> >> >> engine.dll!0da03cd7()
>>> >> >> engine.dll!0da04376()
>>> >> >> engine.dll!0da0f025()
>>> >> >> engine.dll!0da0f112()
>>> >> >> user32.dll!77d496b8()
>>> >> >> engine.dll!0da0f1af()
>>> >> >> engine.dll!0daacefc()
>>> >> >> engine.dll!0daac4ed()
>>> >> >> dedicated.dll!1000c084()
>>> >> >> engine.dll!0daacd4e()
>>> >> >> engine.dll!0daac48b()
>>> >> >> dedicated.dll!1000c535()
>>> >> >> dedicated.dll!1000c553()
>>> >> >> materialsystem.dll!00cd0dae()
>>> >> >> materialsystem.dll!00cd0f38()
>>> >> >> materialsystem.dll!00cd0dae()
>>> >> >> materialsystem.dll!00cd0f05()
>>> >> >> materialsystem.dll!00cd7f64()
>>> >> >> materialsystem.dll!00cd9502()
>>> >> >> tier0.dll!0087299f()
>>> >> >> materialsystem.dll!00cda349()
>>> >> >> tier0.dll!008764b5()
>>> >> >> tier0.dll!0087105a()
>>> >> >> tier0.dll!008731d0()
>>> >> >> tier0.dll!008738de()
>>> >> >> datacache.dll!00e7daa2()
>>> >> >> datacache.dll!00e7e08e()
>>> >> >> datacache.dll!00e733ae()
>>> >> >> datacache.dll!00e73e6b()
>>> >> >> engine.dll!0db556b8()
>>> >> >> engine.dll!0db552dc()
>>> >> >> engine.dll!0d9adc0d()
>>> >> >> dedicated.dll!10021d0b()
>>> >> >> dedicated.dll!10022c00()
>>> >> >> dedicated.dll!10022c00()
>>> >> >> dedicated.dll!1000c7f7()
>>> >> >> ntdll.dll!7c9106eb()
>>> >> >>
>>> >> >>
>>> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote:
>>> >> >>>Well I see the vphysics crasher is alive and well after the srcds
>>> >> >>>update last week.
>>> >> >>>
>>> >> >>>> vphysics.dll!260a2426()
>>> >> >>> vphysics.dll!260d3eae()
>>> >> >>> vphysics.dll!2608af8e()
>>> >> >>> vphysics.dll!2608b01b()
>>> >> >>> vphysics.dll!260a2697()
>>> >> >>> vphysics.dll!260aac2b()
>>> >> >>> vphysics.dll!2609cd5b()
>>> >> >>> vphysics.dll!2609cae9()
>>> >> >>> vphysics.dll!260967d8()
>>> >> >>> vphysics.dll!2601d878()
>>> >> >>> server.dll!22196475()
>>> >> >>> server.dll!22194661()
>>> >> >>> server.dll!221946c0()
>>> >> >>> server.dll!22156317()
>>> >> >>> server.dll!22156292()
>>> >> >>> server.dll!2213d340()
>>> >> >>> engine.dll!0da9e42f()
>>> >> >>> engine.dll!0daa0691()
>>> >> >>> engine.dll!0da9b0e7()
>>> >> >>> engine.dll!0da9cc75()
>>> >> >>> engine.dll!0da03cd7()
>>> >> >>> engine.dll!0da04376()
>>> >> >>> engine.dll!0da0f025()
>>> >> >>> engine.dll!0da0f112()
>>> >> >>> user32.dll!77d496b8()
>>> >> >>> engine.dll!0da0f1af()
>>> >> >>> engine.dll!0daacefc()
>>> >> >>> engine.dll!0daac4ed()
>>> >> >>> dedicated.dll!1000c084()
>>> >> >>> engine.dll!0daacd4e()
>>> >> >>> engine.dll!0daac48b()
>>> >> >>> dedicated.dll!1000c535()
>>> >> >>> dedicated.dll!1000c553()
>>> >> >>> materialsystem.dll!00cd0dae()
>>> >> >>> materialsystem.dll!00cd0f38()
>>> >> >>> materialsystem.dll!00cd0dae()
>>> >> >>> materialsystem.dll!00cd0f05()
>>> >> >>> materialsystem.dll!00cd7f64()
>>> >> >>> materialsystem.dll!00cd9502()
>>> >> >>> tier0.dll!0087299f()
>>> >> >>> materialsystem.dll!00cda349()
>>> >> >>> tier0.dll!008764b5()
>>> >> >>> tier0.dll!0087105a()
>>> >> >>> tier0.dll!008731d0()
>>> >> >>> tier0.dll!008738de()
>>> >> >>> datacache.dll!00e7daa2()
>>> >> >>> datacache.dll!00e7e08e()
>>> >> >>> datacache.dll!00e733ae()
>>> >> >>> datacache.dll!00e73e6b()
>>> >> >>> engine.dll!0db556b8()
>>> >> >>> engine.dll!0db552dc()
>>> >> >>> engine.dll!0d9adc0d()
>>> >> >>> dedicated.dll!10021d0b()
>>> >> >>> dedicated.dll!10022c00()
>>> >> >>> dedicated.dll!10022c00()
>>> >> >>> dedicated.dll!1000c7f7()
>>> >> >>> ntdll.dll!7c9106eb()
>>> >> >>>
>>> >> >>>
>>> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote:
>>> >> >>>>Is there another resource that might be able to explain the recent
>>> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug
>>> >> >>>>in general?
>>> >> >>>>
>>> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote:
>>> >> >>>>>It's worth noting that whatever the change was, it primarily
>>> >> >>>>>appears to have gotten worse on linux. Although strangely
>>> >> >>>>>vphysics.so crashers have, if anything, gotten more rare.
>>> >> >>>>>
>>> >> >>>>>The behavior of the bug has not changed much on Win32 it seems.
>>> >> >>>>>Though again may vphysics.dll crashers have gotten more rare.
>>> >> >>>>>
>>> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote:
>>> >> >>>>>>Well, the mid Dec one is it then. I know I didn't update my
>>> >> >>>>>>server between Thanksgiving and New Years, and the others server
>>> >> >>>>>>hosts I know probably didn't either. The symptoms are the same as
>>> >> >>>>>>the same as always, but the repro time frame seems to have changed
>>> >> >>>>>>like I said.
>>> >> >>>>>>
>>> >> >>>>>>Does anyone know what happened in the Dec update?
>>> >> >>>>>>
>>> >> >>>>>>
>>> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>>> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds
>>> >> >>>>>>>beta is
>>> >> >>>>>>>a save game fix for springs (initializing a member variable
>>> >> >>>>>>>properly on
>>> >> >>>>>>>construction).
>>> >> >>>>>>>
>>> >> >>>>>>>- Alfred
>>> >> >>>>>>>
>>> >> >>>>>>>Alfred Reynolds wrote:
>>> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a
>>> >> >>>>>>>> beta
>>> >> >>>>>>>> update in testing now, do you mean that one perhaps?
>>> >> >>>>>>>>
>>> >> >>>>>>>> - Alfred
>>> >> >>>>>>>>
>>> >> >>>>>>>> [EMAIL PROTECTED] wrote:
>>> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has
>>> >> >>>>>>>>> increased
>>> >> >>>>>>>>> the amount of vphysics bugs.
>>> >> >>>>>>>>>
>>> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does
>>> >> >>>>>>>>> anyone know
>>> >> >>>>>>>>> when the last one occured? It apparently has introduced more
>>> >> >>>>>>>>> bugs in
>>> >> >>>>>>>>> the srcds core.
>>> >> >>>>>>>>>
>>> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if
>>> >> >>>>>>>>> that's
>>> >> >>>>>>>>> the compile time, or the install time.
>>> >> >>>>>
>>> >> >>>>>_______________________________________________
>>> >> >>>>>To unsubscribe, edit your list preferences, or view the list
>>> >> >>>>>archives, please visit:
>>> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>>>
>>> >> >>>>_______________________________________________
>>> >> >>>>To unsubscribe, edit your list preferences, or view the list
>>> >> >>>>archives, please visit:
>>> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>>
>>> >> >>>_______________________________________________
>>> >> >>>To unsubscribe, edit your list preferences, or view the list
>>> >> >>>archives, please visit:
>>> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >>
>>> >> >>_______________________________________________
>>> >> >>To unsubscribe, edit your list preferences, or view the list archives,
>>> >> >>please visit:
>>> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >> >
>>> >> >_______________________________________________
>>> >> >To unsubscribe, edit your list preferences, or view the list archives,
>>> >> >please visit:
>>> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>> >>
>>> >>
>>> >
>>> >_______________________________________________
>>> >To unsubscribe, edit your list preferences, or view the list archives,
>>> >please visit:
>>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>>
>>>
>>
>>_______________________________________________
>>To unsubscribe, edit your list preferences, or view the list archives, please
>>visit:
>>http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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>visit:
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