Any word Garry? And here's the stack trace of the day...
vphysics.dll!260a2426() vphysics.dll!260d3eae() vphysics.dll!2608af8e() vphysics.dll!2608b01b() vphysics.dll!260a2697() vphysics.dll!260aac2b() vphysics.dll!2609cd5b() vphysics.dll!2609cae9() vphysics.dll!260967d8() vphysics.dll!2601d878() > server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 C++ server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 + 0x9 C++ server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 C++ server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() Line 221 + 0xa C++ server.dll!CServerGameDLL::GameFrame(bool simulating=true) Line 912 C++ engine.dll!0daa0691() engine.dll!0da9b0e7() engine.dll!0da9cc75() engine.dll!0da03cd7() engine.dll!0da04376() engine.dll!0da0f025() engine.dll!0da0f112() user32.dll!77d496b8() engine.dll!0da0f1af() engine.dll!0daacefc() engine.dll!0daac4ed() dedicated.dll!1000c084() engine.dll!0daacd4e() engine.dll!0daac48b() dedicated.dll!1000c535() dedicated.dll!1000c553() materialsystem.dll!00cd0dae() materialsystem.dll!00d3c3c8() materialsystem.dll!00cd0f38() materialsystem.dll!00d3c3c8() materialsystem.dll!00cd0dae() materialsystem.dll!00cd0f05() materialsystem.dll!00d3c3c8() materialsystem.dll!00cd7f64() materialsystem.dll!00cd9502() tier0.dll!0087299f() materialsystem.dll!00cda349() tier0.dll!008764b5() tier0.dll!0087105a() tier0.dll!008731d0() tier0.dll!008738de() datacache.dll!00e7daa2() datacache.dll!00e7e08e() datacache.dll!00e733ae() datacache.dll!00e73e6b() engine.dll!0db556b8() engine.dll!0db552dc() engine.dll!0d9adc0d() dedicated.dll!10021d0b() dedicated.dll!10022c00() dedicated.dll!10022c00() dedicated.dll!1000c7f7() ntdll.dll!7c9106eb() At 2006/03/27 12:38 AM, Physical Mayhem Bug wrote: >Was it a crash in the vphysics dll? If you "caused" it, it might mean you at >least have a repro scenario other than mine. Mine being leave a server on >dm_steamlab or dm_runoff for a day with 6 players. It should be easy for >Valve to repro by just leaving a DM server up, but I might be able to get more >traction if I could give some precise repro steps. > >I won't dismiss the possibility that I'm doing something to make the vphysics >bug worse. It happens in straight HL2 DM, but it seems to happen more in my >mod. As I mentioned on the Verc forums a while ago, the only thing I can >really think of that might make it worse is that I've increased the power of >weapons, so explosions and such can cause higher velocities than normal. > >At 2006/03/26 03:22 PM, Garry Newman wrote: >>Well this is in my mod, and probably caused by me. >> >>I started looking into integrating the CS:S maps - so loaded one up >>but the props don't appear because the physprops.txt in scripts/ >>doesn't have the entries for those props. >> >>So I appended the CS keyvalues to the physprops.txt and the props >>appeared but jumped all around the place when you moved them. >> >>It crashes when you split a computer case open. >> >>But like I said, this is probably caused by me missing some major >>detail somewhere. >> >> >>On 3/26/06, Physical Mayhem Bug <[EMAIL PROTECTED]> wrote: >>> I am interested in any vphysics bug reports. Maybe if we get enough info >>> someone at Valve will have an epiphany and realize what the bug is. >>> >>> Did it lead to a crash, or did it just remain in that state? >>> >>> Usually it leads to a crash within 30 minutes or so if you've got 6+ >>> players on the server, but I've never figured out any specific repro case. >>> >>> At 2006/03/26 02:24 PM, Garry Newman wrote: >>> >Hey I managed to recreate the physics items falling and bouncing >>> >through the floor bug if you're interested. >>> > >>> > >>> > >>> >On 3/26/06, [EMAIL PROTECTED] >>> ><[EMAIL PROTECTED]> wrote: >>> >> And another... >>> >> >>> >> > vphysics.dll!260a1f40() >>> >> vphysics.dll!260b6240() >>> >> vphysics.dll!2609444b() >>> >> vphysics.dll!260e577c() >>> >> vphysics.dll!260a2400() >>> >> vphysics.dll!260d3eae() >>> >> vphysics.dll!2608af8e() >>> >> vphysics.dll!2608b01b() >>> >> vphysics.dll!260a2697() >>> >> vphysics.dll!260aac2b() >>> >> vphysics.dll!2609cd5b() >>> >> vphysics.dll!2609cae9() >>> >> vphysics.dll!260967d8() >>> >> vphysics.dll!2601d878() >>> >> server.dll!22717c67() >>> >> server.dll!2269d1b4() >>> >> server.dll!22435ba8() >>> >> server.dll!22715283() >>> >> server.dll!227321f3() >>> >> server.dll!2269cd99() >>> >> server.dll!2269ccf8() >>> >> ws2_32.dll!71ab2b32() >>> >> ws2_32.dll!71abb230() >>> >> server.dll!22673f44() >>> >> server.dll!226740a2() >>> >> kernel32.dll!7c80a42b() >>> >> tier0.dll!00873e45() >>> >> engine.dll!0da9e42f() >>> >> engine.dll!0daa0691() >>> >> engine.dll!0da9b0e7() >>> >> engine.dll!0da9cc75() >>> >> engine.dll!0da03cd7() >>> >> engine.dll!0da04376() >>> >> engine.dll!0da0f025() >>> >> engine.dll!0da0f112() >>> >> user32.dll!77d496b8() >>> >> engine.dll!0da0f1af() >>> >> engine.dll!0daacefc() >>> >> engine.dll!0daac4ed() >>> >> dedicated.dll!1000c084() >>> >> engine.dll!0daacd4e() >>> >> engine.dll!0daac48b() >>> >> dedicated.dll!1000c535() >>> >> dedicated.dll!1000c553() >>> >> materialsystem.dll!00cd0dae() >>> >> materialsystem.dll!00cd0f38() >>> >> materialsystem.dll!00cd0dae() >>> >> materialsystem.dll!00cd0f05() >>> >> materialsystem.dll!00cd7f64() >>> >> materialsystem.dll!00cd9502() >>> >> tier0.dll!0087299f() >>> >> materialsystem.dll!00cda349() >>> >> tier0.dll!008764b5() >>> >> tier0.dll!0087105a() >>> >> tier0.dll!008731d0() >>> >> tier0.dll!008738de() >>> >> datacache.dll!00e7daa2() >>> >> datacache.dll!00e7e08e() >>> >> datacache.dll!00e733ae() >>> >> datacache.dll!00e73e6b() >>> >> engine.dll!0db556b8() >>> >> engine.dll!0db552dc() >>> >> engine.dll!0d9adc0d() >>> >> dedicated.dll!10021d0b() >>> >> dedicated.dll!10022c00() >>> >> dedicated.dll!10022c00() >>> >> dedicated.dll!1000c7f7() >>> >> ntdll.dll!7c9106eb() >>> >> >>> >> >>> >> At 2006/03/24 10:11 PM, Physical Mayhem Bug wrote: >>> >> >Here's a new one - slightly different, note the 260d0590... >>> >> > >>> >> > vphysics.dll!260a2426() >>> >> > vphysics.dll!260d3eae() >>> >> > vphysics.dll!260d0590() >>> >> > vphysics.dll!2608af8e() >>> >> > vphysics.dll!2608b01b() >>> >> > vphysics.dll!260a2697() >>> >> > vphysics.dll!260c6716() >>> >> > vphysics.dll!260aabf2() >>> >> > vphysics.dll!260aac2b() >>> >> > vphysics.dll!2609cd5b() >>> >> > vphysics.dll!2609cae9() >>> >> > vphysics.dll!260967d8() >>> >> > vphysics.dll!2601d878() >>> >> >> server.dll!PhysFrame(float deltaTime=0.015000000) Line 1341 >>> >> >> C++ >>> >> > server.dll!CPhysicsHook::FrameUpdatePostEntityThink() Line 441 >>> >> > + 0x9 C++ >>> >> > server.dll!InvokeMethod(void (void)* f=0x223f4be2) Line 244 >>> >> > C++ >>> >> > server.dll!IGameSystem::FrameUpdatePostEntityThinkAllSystems() >>> >> > Line 221 + 0xa C++ >>> >> > server.dll!CServerGameDLL::GameFrame(bool simulating=true) >>> >> > Line 912 C++ >>> >> > engine.dll!0daa0691() >>> >> > engine.dll!0da9b0e7() >>> >> > engine.dll!0da9cc75() >>> >> > engine.dll!0da03cd7() >>> >> > engine.dll!0da04376() >>> >> > engine.dll!0da0f025() >>> >> > engine.dll!0da0f112() >>> >> > user32.dll!77d496b8() >>> >> > engine.dll!0da0f1af() >>> >> > engine.dll!0daacefc() >>> >> > engine.dll!0daac4ed() >>> >> > dedicated.dll!1000c084() >>> >> > engine.dll!0daacd4e() >>> >> > engine.dll!0daac48b() >>> >> > dedicated.dll!1000c535() >>> >> > dedicated.dll!1000c553() >>> >> > materialsystem.dll!00cd0dae() >>> >> > materialsystem.dll!00cd0f38() >>> >> > materialsystem.dll!00cd0dae() >>> >> > materialsystem.dll!00cd0f05() >>> >> > materialsystem.dll!00cd7f64() >>> >> > materialsystem.dll!00cd9502() >>> >> > tier0.dll!0087299f() >>> >> > materialsystem.dll!00cda349() >>> >> > tier0.dll!008764b5() >>> >> > tier0.dll!0087105a() >>> >> > tier0.dll!008731d0() >>> >> > tier0.dll!008738de() >>> >> > datacache.dll!00e7daa2() >>> >> > datacache.dll!00e7e08e() >>> >> > datacache.dll!00e733ae() >>> >> > datacache.dll!00e73e6b() >>> >> > engine.dll!0db556b8() >>> >> > engine.dll!0db552dc() >>> >> > engine.dll!0d9adc0d() >>> >> > dedicated.dll!10021d0b() >>> >> > dedicated.dll!10022c00() >>> >> > dedicated.dll!10022c00() >>> >> > dedicated.dll!1000c7f7() >>> >> > ntdll.dll!7c9106eb() >>> >> > >>> >> > >>> >> >At 2006/03/16 08:13 PM, [EMAIL PROTECTED] wrote: >>> >> >>Hmm this one's seemingly identical to the last one. >>> >> >> >>> >> >>> vphysics.dll!260a2426() >>> >> >> vphysics.dll!260d3eae() >>> >> >> vphysics.dll!2608af8e() >>> >> >> vphysics.dll!2608b01b() >>> >> >> vphysics.dll!260a2697() >>> >> >> vphysics.dll!260aac2b() >>> >> >> vphysics.dll!2609cd5b() >>> >> >> server.dll!221a22cc() >>> >> >> vphysics.dll!2609cae9() >>> >> >> vphysics.dll!260967d8() >>> >> >> vphysics.dll!2601d878() >>> >> >> server.dll!22196475() >>> >> >> server.dll!22194661() >>> >> >> server.dll!221946c0() >>> >> >> server.dll!22156317() >>> >> >> server.dll!22156292() >>> >> >> server.dll!2213d340() >>> >> >> engine.dll!0da9e42f() >>> >> >> engine.dll!0daa0691() >>> >> >> engine.dll!0da9b0e7() >>> >> >> engine.dll!0da9cc75() >>> >> >> engine.dll!0da03cd7() >>> >> >> engine.dll!0da04376() >>> >> >> engine.dll!0da0f025() >>> >> >> engine.dll!0da0f112() >>> >> >> user32.dll!77d496b8() >>> >> >> engine.dll!0da0f1af() >>> >> >> engine.dll!0daacefc() >>> >> >> engine.dll!0daac4ed() >>> >> >> dedicated.dll!1000c084() >>> >> >> engine.dll!0daacd4e() >>> >> >> engine.dll!0daac48b() >>> >> >> dedicated.dll!1000c535() >>> >> >> dedicated.dll!1000c553() >>> >> >> materialsystem.dll!00cd0dae() >>> >> >> materialsystem.dll!00cd0f38() >>> >> >> materialsystem.dll!00cd0dae() >>> >> >> materialsystem.dll!00cd0f05() >>> >> >> materialsystem.dll!00cd7f64() >>> >> >> materialsystem.dll!00cd9502() >>> >> >> tier0.dll!0087299f() >>> >> >> materialsystem.dll!00cda349() >>> >> >> tier0.dll!008764b5() >>> >> >> tier0.dll!0087105a() >>> >> >> tier0.dll!008731d0() >>> >> >> tier0.dll!008738de() >>> >> >> datacache.dll!00e7daa2() >>> >> >> datacache.dll!00e7e08e() >>> >> >> datacache.dll!00e733ae() >>> >> >> datacache.dll!00e73e6b() >>> >> >> engine.dll!0db556b8() >>> >> >> engine.dll!0db552dc() >>> >> >> engine.dll!0d9adc0d() >>> >> >> dedicated.dll!10021d0b() >>> >> >> dedicated.dll!10022c00() >>> >> >> dedicated.dll!10022c00() >>> >> >> dedicated.dll!1000c7f7() >>> >> >> ntdll.dll!7c9106eb() >>> >> >> >>> >> >> >>> >> >>At 2006/03/12 02:49 PM, [EMAIL PROTECTED] wrote: >>> >> >>>Well I see the vphysics crasher is alive and well after the srcds >>> >> >>>update last week. >>> >> >>> >>> >> >>>> vphysics.dll!260a2426() >>> >> >>> vphysics.dll!260d3eae() >>> >> >>> vphysics.dll!2608af8e() >>> >> >>> vphysics.dll!2608b01b() >>> >> >>> vphysics.dll!260a2697() >>> >> >>> vphysics.dll!260aac2b() >>> >> >>> vphysics.dll!2609cd5b() >>> >> >>> vphysics.dll!2609cae9() >>> >> >>> vphysics.dll!260967d8() >>> >> >>> vphysics.dll!2601d878() >>> >> >>> server.dll!22196475() >>> >> >>> server.dll!22194661() >>> >> >>> server.dll!221946c0() >>> >> >>> server.dll!22156317() >>> >> >>> server.dll!22156292() >>> >> >>> server.dll!2213d340() >>> >> >>> engine.dll!0da9e42f() >>> >> >>> engine.dll!0daa0691() >>> >> >>> engine.dll!0da9b0e7() >>> >> >>> engine.dll!0da9cc75() >>> >> >>> engine.dll!0da03cd7() >>> >> >>> engine.dll!0da04376() >>> >> >>> engine.dll!0da0f025() >>> >> >>> engine.dll!0da0f112() >>> >> >>> user32.dll!77d496b8() >>> >> >>> engine.dll!0da0f1af() >>> >> >>> engine.dll!0daacefc() >>> >> >>> engine.dll!0daac4ed() >>> >> >>> dedicated.dll!1000c084() >>> >> >>> engine.dll!0daacd4e() >>> >> >>> engine.dll!0daac48b() >>> >> >>> dedicated.dll!1000c535() >>> >> >>> dedicated.dll!1000c553() >>> >> >>> materialsystem.dll!00cd0dae() >>> >> >>> materialsystem.dll!00cd0f38() >>> >> >>> materialsystem.dll!00cd0dae() >>> >> >>> materialsystem.dll!00cd0f05() >>> >> >>> materialsystem.dll!00cd7f64() >>> >> >>> materialsystem.dll!00cd9502() >>> >> >>> tier0.dll!0087299f() >>> >> >>> materialsystem.dll!00cda349() >>> >> >>> tier0.dll!008764b5() >>> >> >>> tier0.dll!0087105a() >>> >> >>> tier0.dll!008731d0() >>> >> >>> tier0.dll!008738de() >>> >> >>> datacache.dll!00e7daa2() >>> >> >>> datacache.dll!00e7e08e() >>> >> >>> datacache.dll!00e733ae() >>> >> >>> datacache.dll!00e73e6b() >>> >> >>> engine.dll!0db556b8() >>> >> >>> engine.dll!0db552dc() >>> >> >>> engine.dll!0d9adc0d() >>> >> >>> dedicated.dll!10021d0b() >>> >> >>> dedicated.dll!10022c00() >>> >> >>> dedicated.dll!10022c00() >>> >> >>> dedicated.dll!1000c7f7() >>> >> >>> ntdll.dll!7c9106eb() >>> >> >>> >>> >> >>> >>> >> >>>At 2006/03/07 07:38 PM, [EMAIL PROTECTED] wrote: >>> >> >>>>Is there another resource that might be able to explain the recent >>> >> >>>>vphysics change in particular, or shed light on HL2's vphysics bug >>> >> >>>>in general? >>> >> >>>> >>> >> >>>>At 2006/03/05 01:28 PM, [EMAIL PROTECTED] wrote: >>> >> >>>>>It's worth noting that whatever the change was, it primarily >>> >> >>>>>appears to have gotten worse on linux. Although strangely >>> >> >>>>>vphysics.so crashers have, if anything, gotten more rare. >>> >> >>>>> >>> >> >>>>>The behavior of the bug has not changed much on Win32 it seems. >>> >> >>>>>Though again may vphysics.dll crashers have gotten more rare. >>> >> >>>>> >>> >> >>>>>At 2006/03/04 12:23 AM, [EMAIL PROTECTED] wrote: >>> >> >>>>>>Well, the mid Dec one is it then. I know I didn't update my >>> >> >>>>>>server between Thanksgiving and New Years, and the others server >>> >> >>>>>>hosts I know probably didn't either. The symptoms are the same as >>> >> >>>>>>the same as always, but the repro time frame seems to have changed >>> >> >>>>>>like I said. >>> >> >>>>>> >>> >> >>>>>>Does anyone know what happened in the Dec update? >>> >> >>>>>> >>> >> >>>>>> >>> >> >>>>>>At 2006/03/03 09:46 PM, Alfred Reynolds wrote: >>> >> >>>>>>>Oh, and I should add that the only vphysics change in the srcds >>> >> >>>>>>>beta is >>> >> >>>>>>>a save game fix for springs (initializing a member variable >>> >> >>>>>>>properly on >>> >> >>>>>>>construction). >>> >> >>>>>>> >>> >> >>>>>>>- Alfred >>> >> >>>>>>> >>> >> >>>>>>>Alfred Reynolds wrote: >>> >> >>>>>>>> There hasn't been a srcds update since mid Dec 2005. We have a >>> >> >>>>>>>> beta >>> >> >>>>>>>> update in testing now, do you mean that one perhaps? >>> >> >>>>>>>> >>> >> >>>>>>>> - Alfred >>> >> >>>>>>>> >>> >> >>>>>>>> [EMAIL PROTECTED] wrote: >>> >> >>>>>>>>> I'm getting reports that the latest srcds steam update has >>> >> >>>>>>>>> increased >>> >> >>>>>>>>> the amount of vphysics bugs. >>> >> >>>>>>>>> >>> >> >>>>>>>>> I'm fairly certain now there was a vphysics change. Does >>> >> >>>>>>>>> anyone know >>> >> >>>>>>>>> when the last one occured? It apparently has introduced more >>> >> >>>>>>>>> bugs in >>> >> >>>>>>>>> the srcds core. >>> >> >>>>>>>>> >>> >> >>>>>>>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if >>> >> >>>>>>>>> that's >>> >> >>>>>>>>> the compile time, or the install time. >>> >> >>>>> >>> >> >>>>>_______________________________________________ >>> >> >>>>>To unsubscribe, edit your list preferences, or view the list >>> >> >>>>>archives, please visit: >>> >> >>>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>>> >>> >> >>>>_______________________________________________ >>> >> >>>>To unsubscribe, edit your list preferences, or view the list >>> >> >>>>archives, please visit: >>> >> >>>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >>> >> >>>_______________________________________________ >>> >> >>>To unsubscribe, edit your list preferences, or view the list >>> >> >>>archives, please visit: >>> >> >>>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >> >>> >> >>_______________________________________________ >>> >> >>To unsubscribe, edit your list preferences, or view the list archives, >>> >> >>please visit: >>> >> >>http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> > >>> >> >_______________________________________________ >>> >> >To unsubscribe, edit your list preferences, or view the list archives, >>> >> >please visit: >>> >> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >> >>> >> >>> > >>> >_______________________________________________ >>> >To unsubscribe, edit your list preferences, or view the list archives, >>> >please visit: >>> >http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, please >>visit: >>http://list.valvesoftware.com/mailman/listinfo/hlcoders > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders